All Versions
30
Latest Version
Avg Release Cycle
77 days
Latest Release
-

Changelog History
Page 3

  • v0.4.100.0 Changes

    • โšก๏ธ update vs the unexpectedly thawed v0.5.0.0 of LambdaHack content API
    • unexpectedly add items with timeouts and temporary effects
    • start campaign on level 3 and don't spawn aliens until level 4
    • rebalance campaign (probably still too hard)
    • ๐Ÿ‘‰ tweak skills of some factions and actors
    • ๐Ÿ“‡ rename tablets to chips to make their vanishing easier to understand
    • ๐Ÿ‘‰ make colorful characters bold (if it resizes your fonts, turn off via colorIsBold = False in config file or --noColorIsBold on commandline)
    • start the game with a screensaver safari mode
    • ๐Ÿ‘Œ improve keyboard handling on Windows
    • โž• add i386 Linux and Windows compilation targets to Makefile
  • v0.4.99.0 Changes

    • balance game content a bit (campaign still unbalanced)
    • ๐Ÿ›  fix a bug where doors can't be closed
    • assign AI tactics to players, in particular use follow-the-leader in safari
    • specify monster spawn rate per-cave
    • โšก๏ธ generally update content to the new v0.5.0.0 of LambdaHack content API
  • v0.4.14 Changes

    • โž• add tons of new (unbalanced) items, actors and descriptions
    • โž• add a simple cabal test in addition to make-test and travis-test
    • โž• add items of Wonder and of Marvel
    • โž• add game mechanics, items and places to enable stealthy tactics
    • โž• add lots of shrapnel (explosions) and organs (body parts)
    • ๐Ÿ”ฆ expose a bit of the plot via new game modes and their order
  • v0.4.12 Changes

    • 0๏ธโƒฃ make walls lit by default to simplify exploration
    • ๐Ÿ‘Œ improve and simplify dungeon generation
    • simplify running and permit multi-actor runs
    • let items explode and generate shrapnel projectiles
    • โž• add game difficulty setting (initial HP scaling right now)
    • ๐Ÿ‘ allow recording, playing back and looping commands
    • implement pathfinding via per-actor BFS over the whole level
    • ๐Ÿ’ป extend setting targets for actors in UI tremendously
    • implement autoexplore, go-to-target, etc., as macros
    • let AI use pathfinding, switch leaders, pick levels to swarm to
    • ๐Ÿ‘ฎ force level/leader changes on spawners (even when played by humans)
    • ๐Ÿ’ป extend and redesign UI bottom status lines
  • v0.4.10 Changes

    • screensaver game modes (AI vs AI)
    • ๐Ÿ‘Œ improved AI (can now climbs stairs, etc.)
    • multiple, multi-floor staircases
    • multiple savefiles
    • ๐Ÿ”ง configurable framerate and combat animations
  • v0.4.8 Changes

    • experimental multiplayer modes
    • a lot of gameplay changes induced by the engine overhaul and in particular the client-server rewrite
  • v0.4.6 Changes

    • the Main Menu
    • ๐Ÿ‘Œ improved and configurable mode of squad combat
  • v0.4.6.5 Changes

    • ๐Ÿš€ this is a minor release, primarily intended to fix the broken compilation on Hackage
    • ๐Ÿ”„ changes since 0.4.6 are mostly unrelated to gameplay:
      • strictly typed config files split into UI and rules
      • a switch from Text to String throughout the codebase
      • use of the external library miniutter for English sentence generation
  • v0.4.4 Changes

    • missiles flying for three turns (by an old kosmikus' idea)
    • visual feedback for targeting
    • ๐Ÿšš animations of combat and individual monster moves
  • v0.4.3 Changes

    • the Allure of the Stars game depends on the LambdaHack engine library