Allure v0.10.2.0 Release Notes
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- ๐ Make GLASS_HAIL less deadly and less noisy visually
- Advertise the C-Tab command instead of A-Tab
- ๐ Tweak some wearables rarity
- ๐ Make intruder's explosions less deadly
- โ Disable testing ubuntu fonts, because they can't be distributed in Debian
- Be more consistent about moving corrupted files aside
- ๐ Make torches a bit more common
- Help AI not to leave a scout guarding the stash
- Ensure some gems in escape scenario
- Prevent occasionally few gardening tools
- ๐ Make explosions definitions small and symmetric again
- ๐ Fix heroes starting on exit in escape scenario
- Reword some scenario texts
- ๐ Change organ symbols to avoid 'eat' when activating them
- ๐ Make gardening tools less common, but keep metal pipes
- ๐ Fix 'Letting Go' message, because it could get activated
- Hack buckler definition once more
- Hack shield definitions to help AI understand their value
- โฑ Explain in Q&A why sometimes timeout weapons are never used
- ๐ Fix backstories, because they can be manually triggered
- Replace the special periodic activation handling with effect conditions
- ๐ Fix the healing necklace better used from the backpack
- Replace the special effect handling under ranged with effect condition
- โฌ๏ธ Reduce and describe the micromanagement of bucklers and shields
- ๐ Fix Letting Go not identifying even at death
- ๐ Fix typos in content texts
- ๐ Update documentation files
- โ Add a group for exlusively tools; unused ATM
- ๐ Fix small oil explosions never getting anywhere
- Reword initial scenario texts
- Talk about the relevant lore command in manual
- ๐ฆ Signal that lore command is sometimes context-sensitive
- Simplify desertedAirlock description
- Reword a virtue description
- ๐ Make embeds easier to recognize knowing their tiles
- Don't end stairs with a path
- Don't describe the goal tile when performing mouse goto
- ๐ Declare the codebase lens-free
- Explain why whiskey not drunk, but smashed only
- ๐ Improve initial level descriptions
- Reword backstoryNeutral3
- ๐ Avoid distributing test.exe in Windows packages
- ๐ Fix comments about easy stairs vs hard stairs
- ๐ Fix intruders not exploding on death
- ๐ Fix Heavy Eyes preventing reaching level 4
- โ Remove savefiles if config file too old
- ๐ Use lz-string.js externs for minification
- โก๏ธ Update LambdaHack.cabal.flattened
- ๐ Make focused explosions more likely to hit nearby actors
- Let one more common embed provide bad missiles
- ๐ Hlint the codebase
- Provide an excuse why the flask from fire cabinet is not identified
- ๐ Make barrels less common in raid tutorial
- Explain the flags of genetic flaw
- Avoid 'you are less more tidy'
- Help the raid scenario opponent survive a little longer
- Prevent too many torches in raid, causing blindness
- ๐ Use MinorAspects flag for backstories
- ๐ Do not include the default config file that Windows users can't read anyway
- ๐ Read config file in UTF8 mode even on Windows
- Prevent premature identification of 'Letting Go'
- Prevent premature identification of backstory items
- โก๏ธ Update the copyright year
- โก๏ธ Update manual wrt backstory items addition
- โ Add a comment about geneticFlaw not in CONDITION group
- Reorder actor and organ content
- Give the new alien a unique and glaring colour
- Shorten a backstory name to pass validation
- ๐ Make sure the backstory descriptions are actually a backstory
- Register the recently added backstory items
- โ Add bravery virtue
- โ Add alcoholist backstory item
- โ Add three more backstories and unify names
- โ Add two more vices
- ๐ Use question marks in verb effects
- Try to amass explosive monsters on arena levels
- โ Add an alien with an explosive organ (fixes #108)
- โ Add the explosive flotation bag organ
- ๐ Make sure hero professions are not randomly changing
- Hardwire the player team continuity token
- Unify and shorter backstory group names
- Flesh out initial backstory items
- ๐ Change the symbol of backstory items
- ๐ Use the flavours specialized for stories
- For now, assign heroes a backstory from a mix of all categories
- ๐คก Mock up categories of backstory content items
- โ Add the first backstory organ
- ๐ Make sure heroes spawned in safari mode are properly numbered
- โ Add a few more hero names
- Mark the personal genetic flaws as meta game persistent, as they should be
- Express variety of genetic flaws as multiple content items
- โ Add team continuity across scenarios to content
- ๐ Make buckler and shield attacks and messages not so spammy
- ๐ Fix bucklers too powerful and shields too weak when UnderRanged activates
- Describe the new challenges in the manual
- ๐ Make shields more common and attractive to AI
- โ Add UnderMelee and tweak the Old Gorget
- โ Add a potion of melee deflection
- Buff shields with ranged deflection
- โ Add deflection temporary conditions
- Explain the pointman/leader discrepancy
- Write key names as on the keyboard, button names as in the button
- Unify pluralization of skills and challenges
- Mark some game modes as tutorials
- ๐ Split a list in manual in many paragraphs for better in-game display
- Keep the rest of the manual in content
- Simplify an address in manual not to spill over 80 columns
- ๐ Hint in config file to disable the special movement keys
- Hint that stealth if possible and AI vs player symmetric
- Limit mentions of 'playing' not to break immersion
- ๐ Change 'scenario' to 'adventure' to be more immersive
- โ Add a scenario lore menu
- ๐ง Mention that scale needs to be configured for high dpi displays
- โ Add the fullscreen option to the UI config file
- ๐ง Don't configure the unused data directories when invoking cabal
- When installing don't create the now empty GameDefinition/fonts/
- ๐ท Don't limit jobs to 1 now that cabal shows errors fine
- ๐ Don't embed the fonts in the web frontend version
- Get rid of datafiles from .cabal
- Kill the font license files that are duplicated in COPYLEFT file
- Get rid of the now unused fontDir option
- Embed game-supplied font files
- ๐ Version config file
- ๐ Write the homepage address in full in Main Menu; fixes #98
- ๐ Make historyMax divisible by screenful
- Don't let ESC clear messages in aiming mode; was confusing
- โ Add Discord and Matrix addresses to the manual
- โ Add links to discord and matrix chat
- ๐ Tweak unique entities in content, adding 'the' as needed
- โ Add extra config options for messages
- Customize messages more comfortably
- Simplify restarting client
- Adjust weapon colours slightly towards colour meaning table
- ๐ Name the robot until somebody comes up with a better name
- Semi-retire the Allure gitter
- Reflect changes in highlighting in the manual
- Avoid unfortunate line gluing in main menu text
- Wrap messages after 53 columns
- Lower cminStairDist for shallowRogue now that margins forbidden
- ๐ Fix a missing mouse command description
- ๐ Update documentation to the config changes
- โ Add Debian desktop files, as per packaging policy
- ๐ Fix screensavers broken by UI faction not being the first
- ๐ Fix 'open main menu' command of Dashboard
- Comment the config file some more
- ๐ฆ Gut out Ubuntu Family Fonts from Debian package, because non-free
- Beautify CREDITS
- Rank the fontsets differently
- โ Make the fontset tests more random
- โ Permit text usage in tests
- Settile on 'auxiliary fonts' instead of 'long text'
- โก๏ธ Update config wrt engine changes
- ๐ Molify Debian's lintian
- ๐ Fix license name
- Legalize all the long text fonts even more
- Legalize all the long text fonts
- โ Add the ubuntu font family set of long text fonts
- โ Add another set of long text fonts
- โ Add new long text fonts based Adobe Source
- โ Remove old long text fonts
- Explain the communication overhead concept
- ๐ Fix Allure.cabal.flattened test component
- ๐ Parse config at compile time
- Let foes occupiy exit in escape scenario, etc.
- โ Add missing cskip specifications
- Bring back SPACE as clearning messages
- โก๏ธ Update the default config wrt changes to RET keybinding
- Don't mention the spaceship in outdoor stairs description
- ๐ Make the brawl scenario 2-level
- ๐ Use the increased expressiveness of initial actor generation
- ๐ Make long poles a bit more common and tweak content a bit
- Don't confuse the player when trying to convey the actor is malfunctioning
- Reword ESC description again
- โ Add a random item to each hero starting inventory
- ๐ Tweak details of the content a bit
- โก๏ธ Update command docs to command help changes
- Let only ESC clear messages
- Prevent AI-inaccessible areas inside shuttles
- ๐ Make spacesuits and tools more common, but later on
- Avoid 'jewelry case of gain jewelry'
- ๐ Move SPACE to CmdAim category
- Document that MMB and RMB cycle detail level
- Bind SPACE to cycle detail level in aiming mode
- Advise role-playing
- ๐ Fix calling gameover an 'endgame'
- Advise to replay initial scenarios
- Let the Welded Robot speak periodically
- Don't spoil the normal storyline in the hint about blowtorch
- โ Add a comment that blowtorch is safe from item polymorphing
- โ Add a hint about the puzzle to the manual
- ๐ Make the torn spacesuit even more common
- Name or prepare for naming all uniques
- Give all uniques their last words
- โ Add extra hints in the signboards on first level
- Reorder consistenly mode kind component definitions in the file
- ๐ Make hints about the first puzzle more obvious and more common
- ๐ Make torn spacesuit more common again
- โ Add a couple of late spawn-only actors
- Mark some actors as common among late spawns
- Factor out victoryOutcomes
- Shorten a field name to avoid >80 length lines
- ๐ Make terrain names harder to confuse with items
- Properly in-game document the screensaver scenarios
- โ Add missing scenario motivation blurbs
- ๐ Make the tools slightly less abundant at the start
- ๐ Tweak the scenario meta notes
- Rework game rules desccription similarly as in LH
- โ Add bulbousBullfrog to credits
- โ Add a comment to the default config with an example for rebinding a key
- Hint in-game about how stairs work
- Encourage interaction with terrain in outermost level
- Clarify that nominal values of burning and wounding are used
- Drive the point home that spacesuits differ
- Drive the point home that tools are used for crafting
- Be more explicit in the crafting tip
- Ensure the position of the boss is reported as worth visiting
- Document crafting in-game and in the manual
- Explain why octopus copes on land
- โ Add cabal.project.local.testing for 'make fastCrawl'
- ๐ Avoid building all exes
- โ Add scenario rule notes to be displayed instead of full notes
- ๐ Use hex character literals to simplify notation
- โ Add make target to test minified JS for node
- ๐ Make the safari easter egg less common as a screensaver
- ๐ Disable compiling from source in brew-sdl2-osx travis build, due to OOM
- Tone down and speed up animations of the deadliest explosions
- ๐ Make space for vertical dormitory rooms
- ๐ Make the dormitories more realistic given how tiny they are
- ๐ Make all ignition blasts yellow
- Hint in ambush description that somebody turned off power
- Spread evenly the loot in ambush scenario
- ๐ Make sure the initial entrance doesn't appear in ambush scenario
- ๐ Make safari scenario harder now that aliens are buffed up
- ๐ Improve module haddocks for content
- Give the player more ammo in ambush scenario
- ๐ Make zoo easier to create an ambush position in
- ๐ Make sure burning bush eventually transforms to a dark floor tile
- ๐ Make escape cave easier to put on fire
- Hide unneeded content group name patterns
- โ Add short-caves debug game mode
- โฌ๏ธ Bump too rare places
- ๐ Use the JS splitmix optimization
- ๐ท Tweak CI link in README in case it matters
- ๐ Make firefighting items more common outside of fire cabinets
- โ Add a Q&A about autoexplore (only relevant to Allure)
- ๐ Make sure all non-seeing actors are described so
- ๐ Move ClientOptions.hs to adhere to the convention about module hierarchies
- Meld LH and Allure content
- Don't have noctovisor neavly guaranteed
- โ Add items for detecting enemy stashes
- Reflavour the stuck doors trap
- Tone down spotlight
- Explain the goofy handling of recharging in stash
- Prevent exploiting deposit boxes ad infinitum
- ๐ Make detection radiuses uniform, for ease of use
- ๐ Make residential decks better connected
- โ Add a couple more escape items
- โ Adjust the SDL test to run without installing fonts, as Debian requires
- ๐ Make the jewlery caches and deposit boxes much more lucrative
- ๐ Make necklace explosions even less likely to block the way
- ๐ Make octopus more common now that it's more interesting
- ๐ Make jewlery cases less disappointing for experienced players
- Let blasts destroy ice pillars
- ๐ Fix a pair of fire projectiles first igniting, second dousing a tile
- โ Add Q&A about hearing
- ๐ Make military knife again likely to appear in crawl dungeon
- Let stuck doors be forced, inducing flight
- Shorten brawl scenario note to fit on the screen with square font
- โ Remove the confusing damage from bomb's weight impact
- Prevent exploit of getting cords from torches made out of rags
- ๐ Move most tools to first 4 levels and laboratory
- ๐ Fix crafting in water impossible when refrigeration coil equipped
- ๐ Make hearing maluses less harsh
- ๐ Make firefighting cabinets more common, particularly on outermost level
- ๐ Fix too high melee armor of a spacesuit
- Permit transformation of weld vis cold source, not only blowtorch
- Enable crafting with water sources in fire tiles
- โ Add some more tools and torn suits
- ๐ Boil waste container to safely remove refrigeration coil
- Differentiate the names of small fires and not the count
- Don't create the same 2 spacesuit parts when dismating a torn suit
- ๐ Make crawl loot number randomness much less wild
- ๐ Make tools more common on first two levels
- โ Add cord as a bonding tool and wick
- Have more tools at outermost level
- ๐ Make thornbush a bit rarer, because it doesn't exlode, so is boring
- ๐ Make arena deck of double height, with trees
- Avoid dark fences around lit interiors with no pillars in staircase defs
- Shorten other item group names
- Shorten hammer and shield group names
- ๐ Use the DECON abbreviation to shorten messages
- ๐ Fix patterns for hammers
- Mention in hammer description that crafting replaces handles
- Fit workshop crafting description into one screen
- Don't risk crafting scrap from hammers and axes
- Display cooking after crafting in embed description
- Factor out extraWaterAssocs
- 0๏ธโฃ Equip rags by default; newbies don't find them anyway
- Mention in octopus description that it has high noctovision
- Consistently create on the ground all items looted from terrain
- Balance removing hunger via organ hits
- โ Add random variety to crafted items to enable min-maxing
- ๐ Move some item definitions and rebase them
- โ Remove a trailing space in mode description
- Don't get two rags out of a torch that took one to produce
- Reflect keybindings change in the start scenario menu
- โฑ Increase the timeout of jumping pole
- Prevent AI from hasting twice in a row
- โ Add recharging and discharging self to a couple of weapons
- Get rid of DropBestWeapon
- Adjust to engine changes to charging effects
- Let the rhino charge via pushing
- Let all drones charge via pushing
- ๐ Fix a mixed up organ name
- Prevent the new organs from being dropped
- Differentiate dragon and alligator by removing the pushing from the former
- โ Add jumping organs
- ๐ Move ink sac to equipment so that it can be explicitly triggered
- ๐ Make octopus's ink weaker but lasting longer
- โ Add the ink sac octopus's organ
- Permit meleeing with construction glove
- Let burning oil explode even on direct hit on actor, not only on the floor
- Re-classify a couple of weapons
- ๐ Fix razorwire fence
- ๐ Make killing thornbush even more optional than before
- ๐ Move to-dam bonuses from organs to actor definitions
- Increase timeouts of animal organs to at least approach human weapon timeouts
- Prevent sharp harpoon from being generated often and shallowly
- ๐ Make armadillo into a proper tank
- Touch up aliens actors
- Prevent razor from excluding other weapons
- ๐ Move the defition of lip to the proper place
- Give tentancle a cooldown
- ๐ Make clawing horror an early but mostly harmless armorless tank
- Reorder organs
- Balance organs
- โ Add two organs from LambdaHack
- โ Remove cooldown from two weapon kinds
- Sometimes generate tools in threes
- Generate torn spacesuits in bunches
- Generate less items, particularly at shallow levels
- Reorder items inside several item groups
- Overhaul noise caves
- Let some tools appear together
- Designate some scouts for slack tactics factions
- โ Add comments explaining why dL dice positive or negative
- Adjust to crafint depth-neutral and tweak content a bit otherwise
- ๐ Make the max HP maluses not so easy to ignore
- Rebalance armor bonuses
- Rebalance to-hit bonuses
- ๐ Fix hammer stats and tweak a few others
- ๐ Make Smithhammer interesting
- ๐ Make it easier to use permanent tools
- ๐ Make it possible to undo weapon crafting
- ๐ Make axe worse than pipe
- ๐ Make item-modification scrolls and torn spacesuits more common
- ๐ Make cooking fruits less tedius, remaining defs
- Place much more oil spills on the exit deck
- ๐ Make cooking fruits less tedius
- ๐ Let the player see if enemies carry even special lights, etc.
- Don't suggest that opening a deposit box destroys it
- ๐ Improve name of a couple of item groups
- ๐ Tweak frequency of detection items, etc.
- Don't let the alien boss waste time unequipping gems
- Sometimes add a lift staircase to laboratories
- ๐ Make more rooms dark to help with stealth
- ๐ Make Laboratory deck less annoying by decontaminating only upwards
- ๐ Fix weapon order of Smithhammer
- ๐ Make it more common for aliens to carry light
- ๐ Make using and crafting harpoons more worthwhile
- โ Add workshop to a couple more places
- ๐ Make it more likely there is workshop in laboratory
- Tone down poison
- ๐ Make the outermost deck a little more hectic
- Hint that shields require empty space behind enemies to push them
- ๐ Make buckler a weapon
- ๐ Make the fancy shield weaker but more common
- โ Give a fair warning about the rhino boss
- Reorder crafting recipes to make them yet a tad safer
- Avoid lit or filled rooms (except barrels) in exit level
- Balance arena cave and scroll of pushing
- ๐ Move keybinding content definitions to match display order
- ๐ Make signboards less common in arena cave and more in casino
- Ensure small caves have one or few stairs to prevent bloating them
- Adjust cave content specifications to the engine tweaks
- ๐ Make empty flasks less common deeper down
- Clean up comments in tile definitions
- Try to make the terrain transformation specs more readable
- Mark steel file with red, since it's double-purpose
- ๐ Make blankets more common to help with light crafting
- Start with some empty flasks, some of the time
- โก๏ธ Update the manual and keybindings printout
- Explain why the farm is freshly abandoned
- โฌ๏ธ Reduce numbers of consumables now that some levels have more of them
- โ Add extra items to crawl levels based on their name/description
- โ Add ANY_FLASK group
- Introduce vials via the brawl scenario
- Customize the raid cave shape and places
- ๐ Make sure tools are not needed and stimpack not obtainable in raid scenario
- Introduce chips usage in the raid scenario
- ๐ Fix a bushy patch that can block starting actors
- โ Remove misleading comment about tiles being explorable
- Comment why a tile is not explorable
- ๐ Make impressing items easier to get
- Fix missing terrain in TREE_SHADE_WALKABLE_DARK
- Have lit bushes and dark floor in some dark places
- Permit auto-generated tiles to be lit in dark groups
- Comment tiles that are lit, dark or both
- โ Add greenery to shallow levels and more rooms
- Sometimes leave smoke after barrel explodes
- Prevent the visual senser being misinterpreted as food
- Prevent AI from wielding staves
- ๐ Make gardening tools slighly more durable, but rarer
- Set the main groups of items to equal weights and compensate
- Let all actors chase enemies from a longer distance
- Ensure few garden weapons in raid scenario and similar
- ๐ Tweak assignment of items to the rare item groups
- ๐ Rename or eliminate CURIOUS_ITEM
- Generate less survival items in short scenarios
- โ Add hints to crafting components' descriptions
- ๐ Tweak weapons slightly, mostly ranged damage
- Clean up throwing stats of items
- ๐ Make edible bushes possible in one more room kind
- ๐ Make permanent weapons less common initially due to clubs and torches
- โ Add craftable clubs
- ๐ Make torch a destructible melee weapon
- ๐ Make torch and lamp even less common now that they are crafted
- Craft flasks of water, etc.
- ๐ Fix crafting in oil and fire
- โ Add missing content group definitions
- Craft torches and oil lamps
- ๐ Make harpoons better in melee than ranged
- Rebalance weak weapons
- Slightly simplify organ definitions
- โ Add variety to armor deducting rings
- ๐ Make boots auto-equip less disastrous for newbies
- ๐ Make the echolocator ping periodically
- ๐ Change the order of ordinary items for better display in menus
- Reassign colours and symbols to embedded items
- ๐ Make some actors deal low damage but with high hurt
- โ Add negative armor to one boss and some conditions
- Let some rings weaken armor
- Tone down items that grant armor
- Mark in dashboard where to find crafting recipes
- ๐ Make it harder to obtain long poles from loot
- Let the net drop more kinds of armor-like equipment
- ๐ Fix broken content validation
- Don't confusingly refuse to display the pushing effect for shields
- Balance piercing missiles
- ๐ Make Rhino less of a pushover
- โก๏ธ Update manual wrt damage calculation changes
- Avoid AI-unreachable spaces on the outermost level
- ๐ Make it cheaper to dissect a torn spacesuit, for early game
- โ Comment that transformations won't generate warnings due to their position
- ๐ Make tools even more common
- Undo partially scaling down special terrain features at outermost level
- Craft torch in fire, not workshop
- ๐ Tweak terrain and items on the outermost level
- ๐ Make the order of caves slightly more random
- ๐ Make edible plants less common since they appear on bushes now
- ๐ Make the starting enemy groups larger to favour throwing flasks
- Generate flasks in bunches even at lowest levels to make throwing more fun
- ๐ Make sure throwing flasks, etc., have limited radius, for safety
- ๐ Make icy floor less annoying and escape puzzles harder to hack
- Avoid generating 2-stacks of early projectiles
- Don't create equippable items in a stash
- ๐ Make the crafted and doubly crafted weapons rarer
- ๐ Fix lvl 2 description showing at game start instead of lvl 3
- Prevent heroe's foes in crawl from camping stairs on lvl 2
- Dedicate flasks to throwing and vials to medicine
- โ Add fixed enemies at the start of crawl, but don't spawn often
- ๐ Improve wording of a cave description
- โฌ๏ธ Reduce randomness of effects to make them exploitable
- Prevent inability of taking off items that drain calm
- โก๏ธ Update wrt macro key changes in the engine
- Disable brew audit that fails because line is too long
- Vary the number of gardening tools in the bunches
- ๐ Make craftable weapons less common
- (Almost) guarantee a fire axe, but (almost) only one
- Spawn friendlies and foes in deposit boxes
- ๐ Make the airlock supplies more random
- Create gardening tools in varied pairs
- Convey more of the shuttle story via unique embedded item, not other content
- ๐ Fix wrong game mode started due to only the first word inspected
- Prevent meleeing electric fence forever
- โ Port tests to tasty
- ๐ Make weapons used for crafting less common later on
- Prevent 'you are more foo' and immediately 'you are no longer foo'
- Don't let faucents slow and flash themselves
- Rename S_NITROGEN_MIST and S_FOCUSED_FLASH
- Have less particles in large oil explosions
- ๐ Make blindness less common, because it pervents player from seeing fun stuff
- Let Welded Robot establish a stash to make sure heroes be the blowtorch
- ๐ Use local gifsicle, with the assertion failure fixed
- Ensure unidentified hammers are equipped
- Tone down ranged damage of some durable items
- Replace permanent weapons with crafting even at low levels
- ๐ Make needles a bit less deadly
- ๐ Fix some Burn and RefillHP weapons becoming overpowered at range
- Simplify sharpeningAssocs
- ๐ Fix inaccessible fenceless dormitories
- Help AI replace the armor that decreases melee skill
- ๐ make cleaver weaker but more common
- ๐ Make billiard balls more common initially, less so later on
- Permit melee with gloves and helm in addition to boots
- ๐จ Refactor and tweak garden weapons
- ๐ Fix gardening tools not fracturing
- ๐ Fix mixed up resistance conditions
- Describe how colours correspond to tile properties
- Prevent curing of genetic flaw via any condition removal
- Recolour transparent walls; cyan means inert, apparently
- Recolour barrels; not burning; no collision with trees
- ๐ Make the power node place more varied
- ๐ Fix AI not eating to remove hunger
- Recolour armors
- Ensure enough weak weapons at the start
- โ Add dormitories to the residential area cave definition
- Don't spam decent weapons at low leves now that weak weapons abound
- ๐ Make projectiles more common so that shooter aliens are not overpowered
- Craft torches out of staves
- โ Add a rag tangle and obtain it from torn spacesuits
- Give cleanerRobot excessive armor to make hammers useful
- Clarify that chosen weapon needs not be optimal for a foe
- ๐ Make hammers much different from all other weapons
- ๐ Make a particular barrel yard place as common as others, not much more
- ๐ Fix some terrain not alterable with projectiles
- Mention that stats menu summarizes the organ menu
- โ Add sample cabal.project.local files
- ๐ Make the secret walls less boring
- ๐ Use VerbMsgFail effect to ensure failed crafting doesn't change terrain
- Don't report that an animal fondles its own meat
- โ Add alterable floor to more rooms
- โ Add alterable floor to more caves and trails
- Rework frequency of immobile robots
- Desynchronise vents a bit more
- On outermost level let some faucets ignite fuel spread by other faucets
- ๐ Make hammers a bit more common
- ๐ Make frozen trail less common now that geysers produce floor ice
- ๐ Make burning oil clear, as the symbol indicates
- Adjust small fire description to match also burning oil
- Adjust crafting embedded items to the new OnCombine semantics
- ๐ Tweak timeouts of mostly harmless large sticks
- ๐ Fix wrong use of AndEffect
- โก๏ธ Update crafting recipes to used tools and destroyed components
- Safeguard some alien ammo and treasure against stash ransacking
- Re-add perfumes; AI heroes were being slaughtered without them
- โ Add a torn spacesuit for crafting
- โฌ๏ธ Make electric fences a less lucrative source of weapon upgrades
- ๐ Make it more likely that armor and some other items appear before lvl 12
- Generate more items now that a lot of crafting components appeared in the game
- ๐ Make barrel stacks more varied and more frequent
- ๐ Make barrel stack places more common
- Recolour faucets to match the colour of terrain they create
- Disable pathfinding through barrels and burning rubble
- Give the same on-screen colour to items with similar function
- ๐ Make the newly introduced items more common
- ๐ Make the workshop terrain more common
- Ensure item definitions are valid by having enough slots
- ๐ Don't generate ready spacesuits and avoid hard to see BrBlack items
- ๐ Make most weapons less common now that they can be crafted
- Harvest long poles from dead electric fences
- โ Add two useless tools to harvest long poles from
- Require a tool to but the pipe diagonally before sharpening
- Avoid the exploit of turning staffs into pipes via crafting
- ๐ Improve some weapon descriptions and comments
- ๐ Make each water a sharpening workshop to avoid scrolling recipes
- Correct some item group patterns to be singletons
- Clean up and redefine patterns from ItemKindEmbed.hs
- Let hammers be sharpened and elongated
- Require identification for all hammers
- Comment why axes and hammers are not tools
- Avoid the no-brainer of durable tool use
- ๐ Rename POLE and LONG_POLE
- โ Add fire axe and craft poll axe from it
- Craft long polearms and flesh out related descriptions
- Don't suggest that crowbar and cat's paw can be sharpened or blunted
- Doubly sharpen pole cleavers to ox tongues
- Doubly sharpen cleavers to get daggers
- ๐ Rename the knife item definition to avoid confusion with the new dagger
- Reorder Allure item definitions
- Sharpen halberds
- Sharpen rapiers
- Sharpen shields
- Get pipes from garden tools and sharpen them
- Enable sharpening harpoons
- โ Add sharpening tools
- Resking honing steel to barebones exoskeleton
- Foretell future levels accessible with spacesuits
- โ Add some tools
- Rename BONDING_SOURCE to BONDING_TOOL
- ๐ Fix, partially, pluralization of spacesuit trousers group
- โก๏ธ Update to the unified tile transformation syntax
- ๐ Fix redundant Equipable or Meleeable
- Switch to the simplied ConsumeItems definition
- Eliminate the exploit of throwing durable tools at the workshop
- Define the spacestuit
- Assemble full spacesuit from the set of all its parts
- โ Add a spacesuit boot
- ๐ Make Autozoom Contact Lens appear in a larger percentage of games
- Let workshop work from an adjacent tile as well
- ๐ Use the new parameter of CreateItem to dilute perfume and create rose water
- ๐ Use the new parameter of CreateItem in workshop crafting engine
- โ Add the first workshop item crafting recipe
- โ Add a workshop terrain
- โ Remove an obsolete way of putting oil tile on fire
- โ Add Discharge effect to content
- Open doors with concussion blast
- Avoid renewing terrain embeds, to avoid slowdown with faucets
- ๐ Make vents terrain transforming
- Keep underbrush fluorescent also inside places
- Clean up non-essential talter attributes
- Create frozen and water tiles from damp floor
- Let underbrush grow randomly inside some places
- Let oil float over water, etc.
- โ Add explosive barrels
- ๐ Extend and move terrain transformation abilities within content
- ๐ Use less stuck doors while AI remains stubborn
- Don't create harpoons in bunches now that they are durable
- โช Revert "Make better projectiles out of weapons now that they break"
- Mark terrain transformations that are permitted with projectiles
- ๐ Make better projectiles out of weapons now that they break
- ๐ Make harpoon a weapon, but not auto-equipped
- ๐ Fix signboards requiring extra keystroke to activate
- ๐ Fix stuck doors often leaving AI helpless
- โ Add stuck doors to be opened by tools
- ๐ Fix unidentified embedded items impossible to trigger
- Describe the less obvious tile-altering item properties
- โ Add messages to dilluted OneOf effects
- ๐ Make the new tools and weapons twice more common
- Let strongest explosions breach stuff
- Describe the properties of the tools to help the player connect the dots
- ๐ Rename terrain patterns that denote possibly depleted resource
- โ Add tool items for altering terrain and improvised combat
- ๐ Make it possible to disarm jewelry traps
- ๐ Make edible plants grow on bushes
- ๐ Move extinguishers from walls to signboards to avoid uncovering all walls
- ๐ Make looting rubble worthwhile if weapons urgently needed
- Let actors trap down stairs with oil
- Wipe oil with a cloth
- Transform some tiles by pouring oil on them
- ๐ Make it harder to quench burning oil
- Separate singleton kind group names
- ๐ Rename HideAs to PresentAs for item kinds
- Switch texts to patterns for referring to content kind groups
- ๐ Make plants slightly less common and cleavers slightly more
- ๐ Make hunger twice as fast
- Permit PatternSynonyms
- โ Add a few sources of oil and fire
- Let oil spill burn
- Let signboards and pulpit burn
- ๐ Make the area of nitrogen mist smaller, but dense
- Let food thrown at lightly burning bushes get cooked
- ๐ Make meat a less perfect projectile
- ๐ Make the coil necklace not precious to freely use it
- ๐ Make underbrush more common now that it has no embed
- Get blakets and nitrogen out of walls
- ๐ Make nitrogen flask a separate item now that its explosions freeze water
- Quench fire with water and azbestos blanket
- Bring back Alter skill requirement for weld to help AI open it
- ๐ Make the spark necklace a source of cold
- Reverse order of weld modification items to help newbies understand
- ๐ Make weld durable to repeatedly depict sparking attempts to break the barrier
- Let ice be transformed into water and back
- Overcome weld with items instead of skill
- Simplify igniting greenery
- โก๏ธ Update wrt addition of tiles altered by items
- ๐ Make sword-class weapons and exotic hammers more common
- Hint that the small fire is fine for cooking
- ๐ Make burning trees and rubble even less common on the outermost level
- ๐ Make it possible to cook plants
- โ Add cooked plants
- โก๏ธ Update to binary AndEffect
- Give player more hints to start cooking
- ๐ Make burning bushes less common in crawl
- ๐ Move underbrushBurning to the right section
- ๐ Make it possible to also set bush and tree on fire
- In crawl get torches from burning trees more often
- Cook meat using a burning bush
- Let burning bush turn into burning underbrush
- ๐ Make it possible to set underbrush on fire and cook meat
- Explain away only pointman moving
- Bring hunger removal back in two places
- ๐ Fix hunger removed by some melee weapons
- ๐ Fix mercenaries using cutlery to fight
- Explain lack of tools, food and maps in crawl scenario
- Mention that all factions and actors are equal
- Reverse stars and underscores in HP bar in HUD
- Stress suvival in the game manual
- Let animals drop chunks of raw meat, for player consumption
- Mention clues and survival in backstory
- ๐ Fix medbot fissure not marked as benign
- โ Remove duplicated smell boost from walls (subtleFresco)
- โ Add a hidden wall reminding about the need to find food upstairs
- Pay for medbot healing with hunger
- โ Add pumpkin and let other plants remove hunger, too
- โ Add a hunger clock for humans and animals
- Mention leap frog in game manual
- Hint about leapfrog in brawl scenario note
- ๐ Make it easier to understand trying to go below the bottommost level is futile
- ๐ Handle the meta note about scenario separately
- ๐ Make sure tutorial scenarios have enough melee weapons
- ๐ Fix short scenario levels mistakenly thought to be relative to depth 15 not 10
- โก๏ธ Update wrt door closing changes in the engine
- Reiterate win conditions in scenario descriptions
- ๐ Improve the descriptions for the reaction fire rings
- Mention in the manual that HP starts at half max
- Reformat game peculiarities list in the manual
- Overhaul the order and blurbs of game modes
- ๐ Make raid scenario squad-based
- Rework new game start menus
- ๐ Fix a corruption of backstory text
- Copy the list of distinguishing features from Allure homepage
- Restructure chronologically the game manual with verbs as section titles
- Get rid of 'x-hair'
- Mark some text files as out of date
- โ Add a couple more paragraph breaks in content descriptions
- Reformat backstory for display in main menu
- โ Remove text data files
- Replace old OFL-licensed font with new ones
- Re-indent the backstory
- Comment about why animals rarely eat food
- ๐ Rename tactics to doctrine
- Get rid of the henchman notion
- ๐ Rename leader to pointman
- โก๏ธ Update decontaminator now that personal inventories are gone
- Mention the ! key whenever KP_* is mentioned
- ๐ Fix countless typos
- Start using cabal-plan
- ๐ Fix and improve Makefile, cabal file and CI scripts
- ๐ Improve and update game manual and help texts wrt game changes
- Countless changes in the LambdaHack engine and the induced changes in Allure