Allure v0.10.2.0 Release Notes

    • ๐Ÿ‘‰ Make GLASS_HAIL less deadly and less noisy visually
    • Advertise the C-Tab command instead of A-Tab
    • ๐Ÿ‘‰ Tweak some wearables rarity
    • ๐Ÿ‘‰ Make intruder's explosions less deadly
    • โœ… Disable testing ubuntu fonts, because they can't be distributed in Debian
    • Be more consistent about moving corrupted files aside
    • ๐Ÿ‘‰ Make torches a bit more common
    • Help AI not to leave a scout guarding the stash
    • Ensure some gems in escape scenario
    • Prevent occasionally few gardening tools
    • ๐Ÿ‘‰ Make explosions definitions small and symmetric again
    • ๐Ÿ›  Fix heroes starting on exit in escape scenario
    • Reword some scenario texts
    • ๐Ÿ”„ Change organ symbols to avoid 'eat' when activating them
    • ๐Ÿ‘‰ Make gardening tools less common, but keep metal pipes
    • ๐Ÿ›  Fix 'Letting Go' message, because it could get activated
    • Hack buckler definition once more
    • Hack shield definitions to help AI understand their value
    • โฑ Explain in Q&A why sometimes timeout weapons are never used
    • ๐Ÿ›  Fix backstories, because they can be manually triggered
    • Replace the special periodic activation handling with effect conditions
    • ๐Ÿ›  Fix the healing necklace better used from the backpack
    • Replace the special effect handling under ranged with effect condition
    • โฌ‡๏ธ Reduce and describe the micromanagement of bucklers and shields
    • ๐Ÿ›  Fix Letting Go not identifying even at death
    • ๐Ÿ›  Fix typos in content texts
    • ๐Ÿ“š Update documentation files
    • โž• Add a group for exlusively tools; unused ATM
    • ๐Ÿ›  Fix small oil explosions never getting anywhere
    • Reword initial scenario texts
    • Talk about the relevant lore command in manual
    • ๐Ÿšฆ Signal that lore command is sometimes context-sensitive
    • Simplify desertedAirlock description
    • Reword a virtue description
    • ๐Ÿ‘‰ Make embeds easier to recognize knowing their tiles
    • Don't end stairs with a path
    • Don't describe the goal tile when performing mouse goto
    • ๐Ÿ†“ Declare the codebase lens-free
    • Explain why whiskey not drunk, but smashed only
    • ๐Ÿ‘Œ Improve initial level descriptions
    • Reword backstoryNeutral3
    • ๐Ÿ Avoid distributing test.exe in Windows packages
    • ๐Ÿ›  Fix comments about easy stairs vs hard stairs
    • ๐Ÿ›  Fix intruders not exploding on death
    • ๐Ÿ›  Fix Heavy Eyes preventing reaching level 4
    • โœ‚ Remove savefiles if config file too old
    • ๐Ÿ‘‰ Use lz-string.js externs for minification
    • โšก๏ธ Update LambdaHack.cabal.flattened
    • ๐Ÿ‘‰ Make focused explosions more likely to hit nearby actors
    • Let one more common embed provide bad missiles
    • ๐Ÿ‘• Hlint the codebase
    • Provide an excuse why the flask from fire cabinet is not identified
    • ๐Ÿ‘‰ Make barrels less common in raid tutorial
    • Explain the flags of genetic flaw
    • Avoid 'you are less more tidy'
    • Help the raid scenario opponent survive a little longer
    • Prevent too many torches in raid, causing blindness
    • ๐Ÿ‘‰ Use MinorAspects flag for backstories
    • ๐Ÿ Do not include the default config file that Windows users can't read anyway
    • ๐Ÿ Read config file in UTF8 mode even on Windows
    • Prevent premature identification of 'Letting Go'
    • Prevent premature identification of backstory items
    • โšก๏ธ Update the copyright year
    • โšก๏ธ Update manual wrt backstory items addition
    • โž• Add a comment about geneticFlaw not in CONDITION group
    • Reorder actor and organ content
    • Give the new alien a unique and glaring colour
    • Shorten a backstory name to pass validation
    • ๐Ÿ‘‰ Make sure the backstory descriptions are actually a backstory
    • Register the recently added backstory items
    • โž• Add bravery virtue
    • โž• Add alcoholist backstory item
    • โž• Add three more backstories and unify names
    • โž• Add two more vices
    • ๐Ÿ‘‰ Use question marks in verb effects
    • Try to amass explosive monsters on arena levels
    • โž• Add an alien with an explosive organ (fixes #108)
    • โž• Add the explosive flotation bag organ
    • ๐Ÿ‘‰ Make sure hero professions are not randomly changing
    • Hardwire the player team continuity token
    • Unify and shorter backstory group names
    • Flesh out initial backstory items
    • ๐Ÿ”„ Change the symbol of backstory items
    • ๐Ÿ‘‰ Use the flavours specialized for stories
    • For now, assign heroes a backstory from a mix of all categories
    • ๐Ÿคก Mock up categories of backstory content items
    • โž• Add the first backstory organ
    • ๐Ÿ‘‰ Make sure heroes spawned in safari mode are properly numbered
    • โž• Add a few more hero names
    • Mark the personal genetic flaws as meta game persistent, as they should be
    • Express variety of genetic flaws as multiple content items
    • โž• Add team continuity across scenarios to content
    • ๐Ÿ‘‰ Make buckler and shield attacks and messages not so spammy
    • ๐Ÿ›  Fix bucklers too powerful and shields too weak when UnderRanged activates
    • Describe the new challenges in the manual
    • ๐Ÿ‘‰ Make shields more common and attractive to AI
    • โž• Add UnderMelee and tweak the Old Gorget
    • โž• Add a potion of melee deflection
    • Buff shields with ranged deflection
    • โž• Add deflection temporary conditions
    • Explain the pointman/leader discrepancy
    • Write key names as on the keyboard, button names as in the button
    • Unify pluralization of skills and challenges
    • Mark some game modes as tutorials
    • ๐Ÿ‘ Split a list in manual in many paragraphs for better in-game display
    • Keep the rest of the manual in content
    • Simplify an address in manual not to spill over 80 columns
    • ๐Ÿšš Hint in config file to disable the special movement keys
    • Hint that stealth if possible and AI vs player symmetric
    • Limit mentions of 'playing' not to break immersion
    • ๐Ÿ”„ Change 'scenario' to 'adventure' to be more immersive
    • โž• Add a scenario lore menu
    • ๐Ÿ”ง Mention that scale needs to be configured for high dpi displays
    • โž• Add the fullscreen option to the UI config file
    • ๐Ÿ”ง Don't configure the unused data directories when invoking cabal
    • When installing don't create the now empty GameDefinition/fonts/
    • ๐Ÿ‘ท Don't limit jobs to 1 now that cabal shows errors fine
    • ๐ŸŒ Don't embed the fonts in the web frontend version
    • Get rid of datafiles from .cabal
    • Kill the font license files that are duplicated in COPYLEFT file
    • Get rid of the now unused fontDir option
    • Embed game-supplied font files
    • ๐Ÿ”– Version config file
    • ๐Ÿ›  Write the homepage address in full in Main Menu; fixes #98
    • ๐Ÿ‘‰ Make historyMax divisible by screenful
    • Don't let ESC clear messages in aiming mode; was confusing
    • โž• Add Discord and Matrix addresses to the manual
    • โž• Add links to discord and matrix chat
    • ๐Ÿ‘‰ Tweak unique entities in content, adding 'the' as needed
    • โž• Add extra config options for messages
    • Customize messages more comfortably
    • Simplify restarting client
    • Adjust weapon colours slightly towards colour meaning table
    • ๐Ÿ‘ Name the robot until somebody comes up with a better name
    • Semi-retire the Allure gitter
    • Reflect changes in highlighting in the manual
    • Avoid unfortunate line gluing in main menu text
    • Wrap messages after 53 columns
    • Lower cminStairDist for shallowRogue now that margins forbidden
    • ๐Ÿ›  Fix a missing mouse command description
    • ๐Ÿ“š Update documentation to the config changes
    • โž• Add Debian desktop files, as per packaging policy
    • ๐Ÿ›  Fix screensavers broken by UI faction not being the first
    • ๐Ÿ›  Fix 'open main menu' command of Dashboard
    • Comment the config file some more
    • ๐Ÿ“ฆ Gut out Ubuntu Family Fonts from Debian package, because non-free
    • Beautify CREDITS
    • Rank the fontsets differently
    • โœ… Make the fontset tests more random
    • โœ… Permit text usage in tests
    • Settile on 'auxiliary fonts' instead of 'long text'
    • โšก๏ธ Update config wrt engine changes
    • ๐Ÿ‘• Molify Debian's lintian
    • ๐Ÿ›  Fix license name
    • Legalize all the long text fonts even more
    • Legalize all the long text fonts
    • โž• Add the ubuntu font family set of long text fonts
    • โž• Add another set of long text fonts
    • โž• Add new long text fonts based Adobe Source
    • โœ‚ Remove old long text fonts
    • Explain the communication overhead concept
    • ๐Ÿ›  Fix Allure.cabal.flattened test component
    • ๐Ÿ“œ Parse config at compile time
    • Let foes occupiy exit in escape scenario, etc.
    • โž• Add missing cskip specifications
    • Bring back SPACE as clearning messages
    • โšก๏ธ Update the default config wrt changes to RET keybinding
    • Don't mention the spaceship in outdoor stairs description
    • ๐Ÿ‘‰ Make the brawl scenario 2-level
    • ๐Ÿ‘‰ Use the increased expressiveness of initial actor generation
    • ๐Ÿ‘‰ Make long poles a bit more common and tweak content a bit
    • Don't confuse the player when trying to convey the actor is malfunctioning
    • Reword ESC description again
    • โž• Add a random item to each hero starting inventory
    • ๐Ÿ‘‰ Tweak details of the content a bit
    • โšก๏ธ Update command docs to command help changes
    • Let only ESC clear messages
    • Prevent AI-inaccessible areas inside shuttles
    • ๐Ÿ‘‰ Make spacesuits and tools more common, but later on
    • Avoid 'jewelry case of gain jewelry'
    • ๐Ÿšš Move SPACE to CmdAim category
    • Document that MMB and RMB cycle detail level
    • Bind SPACE to cycle detail level in aiming mode
    • Advise role-playing
    • ๐Ÿ›  Fix calling gameover an 'endgame'
    • Advise to replay initial scenarios
    • Let the Welded Robot speak periodically
    • Don't spoil the normal storyline in the hint about blowtorch
    • โž• Add a comment that blowtorch is safe from item polymorphing
    • โž• Add a hint about the puzzle to the manual
    • ๐Ÿ‘‰ Make the torn spacesuit even more common
    • Name or prepare for naming all uniques
    • Give all uniques their last words
    • โž• Add extra hints in the signboards on first level
    • Reorder consistenly mode kind component definitions in the file
    • ๐Ÿ‘‰ Make hints about the first puzzle more obvious and more common
    • ๐Ÿ‘‰ Make torn spacesuit more common again
    • โž• Add a couple of late spawn-only actors
    • Mark some actors as common among late spawns
    • Factor out victoryOutcomes
    • Shorten a field name to avoid >80 length lines
    • ๐Ÿ‘‰ Make terrain names harder to confuse with items
    • Properly in-game document the screensaver scenarios
    • โž• Add missing scenario motivation blurbs
    • ๐Ÿ‘‰ Make the tools slightly less abundant at the start
    • ๐Ÿ‘‰ Tweak the scenario meta notes
    • Rework game rules desccription similarly as in LH
    • โž• Add bulbousBullfrog to credits
    • โž• Add a comment to the default config with an example for rebinding a key
    • Hint in-game about how stairs work
    • Encourage interaction with terrain in outermost level
    • Clarify that nominal values of burning and wounding are used
    • Drive the point home that spacesuits differ
    • Drive the point home that tools are used for crafting
    • Be more explicit in the crafting tip
    • Ensure the position of the boss is reported as worth visiting
    • Document crafting in-game and in the manual
    • Explain why octopus copes on land
    • โž• Add cabal.project.local.testing for 'make fastCrawl'
    • ๐Ÿ— Avoid building all exes
    • โž• Add scenario rule notes to be displayed instead of full notes
    • ๐Ÿ‘‰ Use hex character literals to simplify notation
    • โž• Add make target to test minified JS for node
    • ๐Ÿ‘‰ Make the safari easter egg less common as a screensaver
    • ๐Ÿ— Disable compiling from source in brew-sdl2-osx travis build, due to OOM
    • Tone down and speed up animations of the deadliest explosions
    • ๐Ÿ‘‰ Make space for vertical dormitory rooms
    • ๐Ÿ‘‰ Make the dormitories more realistic given how tiny they are
    • ๐Ÿ‘‰ Make all ignition blasts yellow
    • Hint in ambush description that somebody turned off power
    • Spread evenly the loot in ambush scenario
    • ๐Ÿ‘‰ Make sure the initial entrance doesn't appear in ambush scenario
    • ๐Ÿ‘‰ Make safari scenario harder now that aliens are buffed up
    • ๐Ÿ‘Œ Improve module haddocks for content
    • Give the player more ammo in ambush scenario
    • ๐Ÿ‘‰ Make zoo easier to create an ambush position in
    • ๐Ÿ‘‰ Make sure burning bush eventually transforms to a dark floor tile
    • ๐Ÿ‘‰ Make escape cave easier to put on fire
    • Hide unneeded content group name patterns
    • โž• Add short-caves debug game mode
    • โฌ†๏ธ Bump too rare places
    • ๐Ÿ‘‰ Use the JS splitmix optimization
    • ๐Ÿ‘ท Tweak CI link in README in case it matters
    • ๐Ÿ‘‰ Make firefighting items more common outside of fire cabinets
    • โž• Add a Q&A about autoexplore (only relevant to Allure)
    • ๐Ÿ‘€ Make sure all non-seeing actors are described so
    • ๐Ÿšš Move ClientOptions.hs to adhere to the convention about module hierarchies
    • Meld LH and Allure content
    • Don't have noctovisor neavly guaranteed
    • โž• Add items for detecting enemy stashes
    • Reflavour the stuck doors trap
    • Tone down spotlight
    • Explain the goofy handling of recharging in stash
    • Prevent exploiting deposit boxes ad infinitum
    • ๐Ÿ‘‰ Make detection radiuses uniform, for ease of use
    • ๐Ÿ‘‰ Make residential decks better connected
    • โž• Add a couple more escape items
    • โœ… Adjust the SDL test to run without installing fonts, as Debian requires
    • ๐Ÿ‘‰ Make the jewlery caches and deposit boxes much more lucrative
    • ๐Ÿ‘‰ Make necklace explosions even less likely to block the way
    • ๐Ÿ‘‰ Make octopus more common now that it's more interesting
    • ๐Ÿ‘‰ Make jewlery cases less disappointing for experienced players
    • Let blasts destroy ice pillars
    • ๐Ÿ›  Fix a pair of fire projectiles first igniting, second dousing a tile
    • โž• Add Q&A about hearing
    • ๐Ÿ‘‰ Make military knife again likely to appear in crawl dungeon
    • Let stuck doors be forced, inducing flight
    • Shorten brawl scenario note to fit on the screen with square font
    • โœ‚ Remove the confusing damage from bomb's weight impact
    • Prevent exploit of getting cords from torches made out of rags
    • ๐Ÿšš Move most tools to first 4 levels and laboratory
    • ๐Ÿ›  Fix crafting in water impossible when refrigeration coil equipped
    • ๐Ÿ‘‰ Make hearing maluses less harsh
    • ๐Ÿ‘‰ Make firefighting cabinets more common, particularly on outermost level
    • ๐Ÿ›  Fix too high melee armor of a spacesuit
    • Permit transformation of weld vis cold source, not only blowtorch
    • Enable crafting with water sources in fire tiles
    • โž• Add some more tools and torn suits
    • ๐Ÿšš Boil waste container to safely remove refrigeration coil
    • Differentiate the names of small fires and not the count
    • Don't create the same 2 spacesuit parts when dismating a torn suit
    • ๐Ÿ‘‰ Make crawl loot number randomness much less wild
    • ๐Ÿ‘‰ Make tools more common on first two levels
    • โž• Add cord as a bonding tool and wick
    • Have more tools at outermost level
    • ๐Ÿ‘‰ Make thornbush a bit rarer, because it doesn't exlode, so is boring
    • ๐Ÿ‘‰ Make arena deck of double height, with trees
    • Avoid dark fences around lit interiors with no pillars in staircase defs
    • Shorten other item group names
    • Shorten hammer and shield group names
    • ๐Ÿ‘‰ Use the DECON abbreviation to shorten messages
    • ๐Ÿ›  Fix patterns for hammers
    • Mention in hammer description that crafting replaces handles
    • Fit workshop crafting description into one screen
    • Don't risk crafting scrap from hammers and axes
    • Display cooking after crafting in embed description
    • Factor out extraWaterAssocs
    • 0๏ธโƒฃ Equip rags by default; newbies don't find them anyway
    • Mention in octopus description that it has high noctovision
    • Consistently create on the ground all items looted from terrain
    • Balance removing hunger via organ hits
    • โž• Add random variety to crafted items to enable min-maxing
    • ๐Ÿšš Move some item definitions and rebase them
    • โœ‚ Remove a trailing space in mode description
    • Don't get two rags out of a torch that took one to produce
    • Reflect keybindings change in the start scenario menu
    • โฑ Increase the timeout of jumping pole
    • Prevent AI from hasting twice in a row
    • โž• Add recharging and discharging self to a couple of weapons
    • Get rid of DropBestWeapon
    • Adjust to engine changes to charging effects
    • Let the rhino charge via pushing
    • Let all drones charge via pushing
    • ๐Ÿ›  Fix a mixed up organ name
    • Prevent the new organs from being dropped
    • Differentiate dragon and alligator by removing the pushing from the former
    • โž• Add jumping organs
    • ๐Ÿšš Move ink sac to equipment so that it can be explicitly triggered
    • ๐Ÿ‘‰ Make octopus's ink weaker but lasting longer
    • โž• Add the ink sac octopus's organ
    • Permit meleeing with construction glove
    • Let burning oil explode even on direct hit on actor, not only on the floor
    • Re-classify a couple of weapons
    • ๐Ÿ›  Fix razorwire fence
    • ๐Ÿ‘‰ Make killing thornbush even more optional than before
    • ๐Ÿšš Move to-dam bonuses from organs to actor definitions
    • Increase timeouts of animal organs to at least approach human weapon timeouts
    • Prevent sharp harpoon from being generated often and shallowly
    • ๐Ÿ‘‰ Make armadillo into a proper tank
    • Touch up aliens actors
    • Prevent razor from excluding other weapons
    • ๐Ÿšš Move the defition of lip to the proper place
    • Give tentancle a cooldown
    • ๐Ÿ‘‰ Make clawing horror an early but mostly harmless armorless tank
    • Reorder organs
    • Balance organs
    • โž• Add two organs from LambdaHack
    • โœ‚ Remove cooldown from two weapon kinds
    • Sometimes generate tools in threes
    • Generate torn spacesuits in bunches
    • Generate less items, particularly at shallow levels
    • Reorder items inside several item groups
    • Overhaul noise caves
    • Let some tools appear together
    • Designate some scouts for slack tactics factions
    • โž• Add comments explaining why dL dice positive or negative
    • Adjust to crafint depth-neutral and tweak content a bit otherwise
    • ๐Ÿ‘‰ Make the max HP maluses not so easy to ignore
    • Rebalance armor bonuses
    • Rebalance to-hit bonuses
    • ๐Ÿ›  Fix hammer stats and tweak a few others
    • ๐Ÿ‘‰ Make Smithhammer interesting
    • ๐Ÿ‘‰ Make it easier to use permanent tools
    • ๐Ÿ‘‰ Make it possible to undo weapon crafting
    • ๐Ÿ‘‰ Make axe worse than pipe
    • ๐Ÿ‘‰ Make item-modification scrolls and torn spacesuits more common
    • ๐Ÿ‘‰ Make cooking fruits less tedius, remaining defs
    • Place much more oil spills on the exit deck
    • ๐Ÿ‘‰ Make cooking fruits less tedius
    • ๐Ÿ‘€ Let the player see if enemies carry even special lights, etc.
    • Don't suggest that opening a deposit box destroys it
    • ๐Ÿ‘Œ Improve name of a couple of item groups
    • ๐Ÿ‘‰ Tweak frequency of detection items, etc.
    • Don't let the alien boss waste time unequipping gems
    • Sometimes add a lift staircase to laboratories
    • ๐Ÿ‘‰ Make more rooms dark to help with stealth
    • ๐Ÿ‘‰ Make Laboratory deck less annoying by decontaminating only upwards
    • ๐Ÿ›  Fix weapon order of Smithhammer
    • ๐Ÿ‘‰ Make it more common for aliens to carry light
    • ๐Ÿ‘‰ Make using and crafting harpoons more worthwhile
    • โž• Add workshop to a couple more places
    • ๐Ÿ‘‰ Make it more likely there is workshop in laboratory
    • Tone down poison
    • ๐Ÿ‘‰ Make the outermost deck a little more hectic
    • Hint that shields require empty space behind enemies to push them
    • ๐Ÿ‘‰ Make buckler a weapon
    • ๐Ÿ‘‰ Make the fancy shield weaker but more common
    • โš  Give a fair warning about the rhino boss
    • Reorder crafting recipes to make them yet a tad safer
    • Avoid lit or filled rooms (except barrels) in exit level
    • Balance arena cave and scroll of pushing
    • ๐Ÿšš Move keybinding content definitions to match display order
    • ๐Ÿ‘‰ Make signboards less common in arena cave and more in casino
    • Ensure small caves have one or few stairs to prevent bloating them
    • Adjust cave content specifications to the engine tweaks
    • ๐Ÿ‘‰ Make empty flasks less common deeper down
    • Clean up comments in tile definitions
    • Try to make the terrain transformation specs more readable
    • Mark steel file with red, since it's double-purpose
    • ๐Ÿ‘‰ Make blankets more common to help with light crafting
    • Start with some empty flasks, some of the time
    • โšก๏ธ Update the manual and keybindings printout
    • Explain why the farm is freshly abandoned
    • โฌ‡๏ธ Reduce numbers of consumables now that some levels have more of them
    • โž• Add extra items to crawl levels based on their name/description
    • โž• Add ANY_FLASK group
    • Introduce vials via the brawl scenario
    • Customize the raid cave shape and places
    • ๐Ÿ‘‰ Make sure tools are not needed and stimpack not obtainable in raid scenario
    • Introduce chips usage in the raid scenario
    • ๐Ÿ›  Fix a bushy patch that can block starting actors
    • โœ‚ Remove misleading comment about tiles being explorable
    • Comment why a tile is not explorable
    • ๐Ÿ‘‰ Make impressing items easier to get
    • Fix missing terrain in TREE_SHADE_WALKABLE_DARK
    • Have lit bushes and dark floor in some dark places
    • Permit auto-generated tiles to be lit in dark groups
    • Comment tiles that are lit, dark or both
    • โž• Add greenery to shallow levels and more rooms
    • Sometimes leave smoke after barrel explodes
    • Prevent the visual senser being misinterpreted as food
    • Prevent AI from wielding staves
    • ๐Ÿ‘‰ Make gardening tools slighly more durable, but rarer
    • Set the main groups of items to equal weights and compensate
    • Let all actors chase enemies from a longer distance
    • Ensure few garden weapons in raid scenario and similar
    • ๐Ÿ‘‰ Tweak assignment of items to the rare item groups
    • ๐Ÿ“‡ Rename or eliminate CURIOUS_ITEM
    • Generate less survival items in short scenarios
    • โž• Add hints to crafting components' descriptions
    • ๐Ÿ‘‰ Tweak weapons slightly, mostly ranged damage
    • Clean up throwing stats of items
    • ๐Ÿ‘‰ Make edible bushes possible in one more room kind
    • ๐Ÿ‘‰ Make permanent weapons less common initially due to clubs and torches
    • โž• Add craftable clubs
    • ๐Ÿ‘‰ Make torch a destructible melee weapon
    • ๐Ÿ‘‰ Make torch and lamp even less common now that they are crafted
    • Craft flasks of water, etc.
    • ๐Ÿ›  Fix crafting in oil and fire
    • โž• Add missing content group definitions
    • Craft torches and oil lamps
    • ๐Ÿ‘‰ Make harpoons better in melee than ranged
    • Rebalance weak weapons
    • Slightly simplify organ definitions
    • โž• Add variety to armor deducting rings
    • ๐Ÿ‘‰ Make boots auto-equip less disastrous for newbies
    • ๐Ÿ‘‰ Make the echolocator ping periodically
    • ๐Ÿ”„ Change the order of ordinary items for better display in menus
    • Reassign colours and symbols to embedded items
    • ๐Ÿ‘‰ Make some actors deal low damage but with high hurt
    • โž• Add negative armor to one boss and some conditions
    • Let some rings weaken armor
    • Tone down items that grant armor
    • Mark in dashboard where to find crafting recipes
    • ๐Ÿ‘‰ Make it harder to obtain long poles from loot
    • Let the net drop more kinds of armor-like equipment
    • ๐Ÿ›  Fix broken content validation
    • Don't confusingly refuse to display the pushing effect for shields
    • Balance piercing missiles
    • ๐Ÿ‘‰ Make Rhino less of a pushover
    • โšก๏ธ Update manual wrt damage calculation changes
    • Avoid AI-unreachable spaces on the outermost level
    • ๐Ÿ‘‰ Make it cheaper to dissect a torn spacesuit, for early game
    • โš  Comment that transformations won't generate warnings due to their position
    • ๐Ÿ‘‰ Make tools even more common
    • Undo partially scaling down special terrain features at outermost level
    • Craft torch in fire, not workshop
    • ๐Ÿ‘‰ Tweak terrain and items on the outermost level
    • ๐Ÿ‘‰ Make the order of caves slightly more random
    • ๐Ÿ‘‰ Make edible plants less common since they appear on bushes now
    • ๐Ÿ‘‰ Make the starting enemy groups larger to favour throwing flasks
    • Generate flasks in bunches even at lowest levels to make throwing more fun
    • ๐Ÿ‘‰ Make sure throwing flasks, etc., have limited radius, for safety
    • ๐Ÿ‘‰ Make icy floor less annoying and escape puzzles harder to hack
    • Avoid generating 2-stacks of early projectiles
    • Don't create equippable items in a stash
    • ๐Ÿ‘‰ Make the crafted and doubly crafted weapons rarer
    • ๐Ÿ›  Fix lvl 2 description showing at game start instead of lvl 3
    • Prevent heroe's foes in crawl from camping stairs on lvl 2
    • Dedicate flasks to throwing and vials to medicine
    • โž• Add fixed enemies at the start of crawl, but don't spawn often
    • ๐Ÿ‘Œ Improve wording of a cave description
    • โฌ‡๏ธ Reduce randomness of effects to make them exploitable
    • Prevent inability of taking off items that drain calm
    • โšก๏ธ Update wrt macro key changes in the engine
    • Disable brew audit that fails because line is too long
    • Vary the number of gardening tools in the bunches
    • ๐Ÿ‘‰ Make craftable weapons less common
    • (Almost) guarantee a fire axe, but (almost) only one
    • Spawn friendlies and foes in deposit boxes
    • ๐Ÿ‘‰ Make the airlock supplies more random
    • Create gardening tools in varied pairs
    • Convey more of the shuttle story via unique embedded item, not other content
    • ๐Ÿ›  Fix wrong game mode started due to only the first word inspected
    • Prevent meleeing electric fence forever
    • โœ… Port tests to tasty
    • ๐Ÿ‘‰ Make weapons used for crafting less common later on
    • Prevent 'you are more foo' and immediately 'you are no longer foo'
    • Don't let faucents slow and flash themselves
    • Rename S_NITROGEN_MIST and S_FOCUSED_FLASH
    • Have less particles in large oil explosions
    • ๐Ÿ‘€ Make blindness less common, because it pervents player from seeing fun stuff
    • Let Welded Robot establish a stash to make sure heroes be the blowtorch
    • ๐Ÿ›  Use local gifsicle, with the assertion failure fixed
    • Ensure unidentified hammers are equipped
    • Tone down ranged damage of some durable items
    • Replace permanent weapons with crafting even at low levels
    • ๐Ÿ‘‰ Make needles a bit less deadly
    • ๐Ÿ›  Fix some Burn and RefillHP weapons becoming overpowered at range
    • Simplify sharpeningAssocs
    • ๐Ÿ›  Fix inaccessible fenceless dormitories
    • Help AI replace the armor that decreases melee skill
    • ๐Ÿ‘‰ make cleaver weaker but more common
    • ๐Ÿ‘‰ Make billiard balls more common initially, less so later on
    • Permit melee with gloves and helm in addition to boots
    • ๐Ÿ”จ Refactor and tweak garden weapons
    • ๐Ÿ›  Fix gardening tools not fracturing
    • ๐Ÿ›  Fix mixed up resistance conditions
    • Describe how colours correspond to tile properties
    • Prevent curing of genetic flaw via any condition removal
    • Recolour transparent walls; cyan means inert, apparently
    • Recolour barrels; not burning; no collision with trees
    • ๐Ÿ‘‰ Make the power node place more varied
    • ๐Ÿ›  Fix AI not eating to remove hunger
    • Recolour armors
    • Ensure enough weak weapons at the start
    • โž• Add dormitories to the residential area cave definition
    • Don't spam decent weapons at low leves now that weak weapons abound
    • ๐Ÿ‘‰ Make projectiles more common so that shooter aliens are not overpowered
    • Craft torches out of staves
    • โž• Add a rag tangle and obtain it from torn spacesuits
    • Give cleanerRobot excessive armor to make hammers useful
    • Clarify that chosen weapon needs not be optimal for a foe
    • ๐Ÿ‘‰ Make hammers much different from all other weapons
    • ๐Ÿ‘‰ Make a particular barrel yard place as common as others, not much more
    • ๐Ÿ›  Fix some terrain not alterable with projectiles
    • Mention that stats menu summarizes the organ menu
    • โž• Add sample cabal.project.local files
    • ๐Ÿ‘‰ Make the secret walls less boring
    • ๐Ÿ‘‰ Use VerbMsgFail effect to ensure failed crafting doesn't change terrain
    • Don't report that an animal fondles its own meat
    • โž• Add alterable floor to more rooms
    • โž• Add alterable floor to more caves and trails
    • Rework frequency of immobile robots
    • Desynchronise vents a bit more
    • On outermost level let some faucets ignite fuel spread by other faucets
    • ๐Ÿ‘‰ Make hammers a bit more common
    • ๐Ÿ‘‰ Make frozen trail less common now that geysers produce floor ice
    • ๐Ÿ‘‰ Make burning oil clear, as the symbol indicates
    • Adjust small fire description to match also burning oil
    • Adjust crafting embedded items to the new OnCombine semantics
    • ๐Ÿ‘‰ Tweak timeouts of mostly harmless large sticks
    • ๐Ÿ›  Fix wrong use of AndEffect
    • โšก๏ธ Update crafting recipes to used tools and destroyed components
    • Safeguard some alien ammo and treasure against stash ransacking
    • Re-add perfumes; AI heroes were being slaughtered without them
    • โž• Add a torn spacesuit for crafting
    • โฌ†๏ธ Make electric fences a less lucrative source of weapon upgrades
    • ๐Ÿ‘‰ Make it more likely that armor and some other items appear before lvl 12
    • Generate more items now that a lot of crafting components appeared in the game
    • ๐Ÿ‘‰ Make barrel stacks more varied and more frequent
    • ๐Ÿ‘‰ Make barrel stack places more common
    • Recolour faucets to match the colour of terrain they create
    • Disable pathfinding through barrels and burning rubble
    • Give the same on-screen colour to items with similar function
    • ๐Ÿ‘‰ Make the newly introduced items more common
    • ๐Ÿ‘‰ Make the workshop terrain more common
    • Ensure item definitions are valid by having enough slots
    • ๐Ÿ‘€ Don't generate ready spacesuits and avoid hard to see BrBlack items
    • ๐Ÿ‘‰ Make most weapons less common now that they can be crafted
    • Harvest long poles from dead electric fences
    • โž• Add two useless tools to harvest long poles from
    • Require a tool to but the pipe diagonally before sharpening
    • Avoid the exploit of turning staffs into pipes via crafting
    • ๐Ÿ‘Œ Improve some weapon descriptions and comments
    • ๐Ÿ‘‰ Make each water a sharpening workshop to avoid scrolling recipes
    • Correct some item group patterns to be singletons
    • Clean up and redefine patterns from ItemKindEmbed.hs
    • Let hammers be sharpened and elongated
    • Require identification for all hammers
    • Comment why axes and hammers are not tools
    • Avoid the no-brainer of durable tool use
    • ๐Ÿ“‡ Rename POLE and LONG_POLE
    • โž• Add fire axe and craft poll axe from it
    • Craft long polearms and flesh out related descriptions
    • Don't suggest that crowbar and cat's paw can be sharpened or blunted
    • Doubly sharpen pole cleavers to ox tongues
    • Doubly sharpen cleavers to get daggers
    • ๐Ÿ“‡ Rename the knife item definition to avoid confusion with the new dagger
    • Reorder Allure item definitions
    • Sharpen halberds
    • Sharpen rapiers
    • Sharpen shields
    • Get pipes from garden tools and sharpen them
    • Enable sharpening harpoons
    • โž• Add sharpening tools
    • Resking honing steel to barebones exoskeleton
    • Foretell future levels accessible with spacesuits
    • โž• Add some tools
    • Rename BONDING_SOURCE to BONDING_TOOL
    • ๐Ÿ›  Fix, partially, pluralization of spacesuit trousers group
    • โšก๏ธ Update to the unified tile transformation syntax
    • ๐Ÿ›  Fix redundant Equipable or Meleeable
    • Switch to the simplied ConsumeItems definition
    • Eliminate the exploit of throwing durable tools at the workshop
    • Define the spacestuit
    • Assemble full spacesuit from the set of all its parts
    • โž• Add a spacesuit boot
    • ๐Ÿ‘‰ Make Autozoom Contact Lens appear in a larger percentage of games
    • Let workshop work from an adjacent tile as well
    • ๐Ÿ‘‰ Use the new parameter of CreateItem to dilute perfume and create rose water
    • ๐Ÿ‘‰ Use the new parameter of CreateItem in workshop crafting engine
    • โž• Add the first workshop item crafting recipe
    • โž• Add a workshop terrain
    • โœ‚ Remove an obsolete way of putting oil tile on fire
    • โž• Add Discharge effect to content
    • Open doors with concussion blast
    • Avoid renewing terrain embeds, to avoid slowdown with faucets
    • ๐Ÿ‘‰ Make vents terrain transforming
    • Keep underbrush fluorescent also inside places
    • Clean up non-essential talter attributes
    • Create frozen and water tiles from damp floor
    • Let underbrush grow randomly inside some places
    • Let oil float over water, etc.
    • โž• Add explosive barrels
    • ๐Ÿšš Extend and move terrain transformation abilities within content
    • ๐Ÿ‘‰ Use less stuck doors while AI remains stubborn
    • Don't create harpoons in bunches now that they are durable
    • โช Revert "Make better projectiles out of weapons now that they break"
    • Mark terrain transformations that are permitted with projectiles
    • ๐Ÿ‘‰ Make better projectiles out of weapons now that they break
    • ๐Ÿ‘‰ Make harpoon a weapon, but not auto-equipped
    • ๐Ÿ›  Fix signboards requiring extra keystroke to activate
    • ๐Ÿ›  Fix stuck doors often leaving AI helpless
    • โž• Add stuck doors to be opened by tools
    • ๐Ÿ›  Fix unidentified embedded items impossible to trigger
    • Describe the less obvious tile-altering item properties
    • โž• Add messages to dilluted OneOf effects
    • ๐Ÿ‘‰ Make the new tools and weapons twice more common
    • Let strongest explosions breach stuff
    • Describe the properties of the tools to help the player connect the dots
    • ๐Ÿ“‡ Rename terrain patterns that denote possibly depleted resource
    • โž• Add tool items for altering terrain and improvised combat
    • ๐Ÿ‘‰ Make it possible to disarm jewelry traps
    • ๐Ÿ‘‰ Make edible plants grow on bushes
    • ๐Ÿšš Move extinguishers from walls to signboards to avoid uncovering all walls
    • ๐Ÿ‘‰ Make looting rubble worthwhile if weapons urgently needed
    • Let actors trap down stairs with oil
    • Wipe oil with a cloth
    • Transform some tiles by pouring oil on them
    • ๐Ÿ‘‰ Make it harder to quench burning oil
    • Separate singleton kind group names
    • ๐Ÿ“‡ Rename HideAs to PresentAs for item kinds
    • Switch texts to patterns for referring to content kind groups
    • ๐Ÿ‘‰ Make plants slightly less common and cleavers slightly more
    • ๐Ÿ‘‰ Make hunger twice as fast
    • Permit PatternSynonyms
    • โž• Add a few sources of oil and fire
    • Let oil spill burn
    • Let signboards and pulpit burn
    • ๐Ÿ‘‰ Make the area of nitrogen mist smaller, but dense
    • Let food thrown at lightly burning bushes get cooked
    • ๐Ÿ‘‰ Make meat a less perfect projectile
    • ๐Ÿ‘‰ Make the coil necklace not precious to freely use it
    • ๐Ÿ‘‰ Make underbrush more common now that it has no embed
    • Get blakets and nitrogen out of walls
    • ๐Ÿ‘‰ Make nitrogen flask a separate item now that its explosions freeze water
    • Quench fire with water and azbestos blanket
    • Bring back Alter skill requirement for weld to help AI open it
    • ๐Ÿ‘‰ Make the spark necklace a source of cold
    • Reverse order of weld modification items to help newbies understand
    • ๐Ÿ‘‰ Make weld durable to repeatedly depict sparking attempts to break the barrier
    • Let ice be transformed into water and back
    • Overcome weld with items instead of skill
    • Simplify igniting greenery
    • โšก๏ธ Update wrt addition of tiles altered by items
    • ๐Ÿ‘‰ Make sword-class weapons and exotic hammers more common
    • Hint that the small fire is fine for cooking
    • ๐Ÿ‘‰ Make burning trees and rubble even less common on the outermost level
    • ๐Ÿ‘‰ Make it possible to cook plants
    • โž• Add cooked plants
    • โšก๏ธ Update to binary AndEffect
    • Give player more hints to start cooking
    • ๐Ÿ‘‰ Make burning bushes less common in crawl
    • ๐Ÿšš Move underbrushBurning to the right section
    • ๐Ÿ‘‰ Make it possible to also set bush and tree on fire
    • In crawl get torches from burning trees more often
    • Cook meat using a burning bush
    • Let burning bush turn into burning underbrush
    • ๐Ÿ‘‰ Make it possible to set underbrush on fire and cook meat
    • Explain away only pointman moving
    • Bring hunger removal back in two places
    • ๐Ÿ›  Fix hunger removed by some melee weapons
    • ๐Ÿ›  Fix mercenaries using cutlery to fight
    • Explain lack of tools, food and maps in crawl scenario
    • Mention that all factions and actors are equal
    • Reverse stars and underscores in HP bar in HUD
    • Stress suvival in the game manual
    • Let animals drop chunks of raw meat, for player consumption
    • Mention clues and survival in backstory
    • ๐Ÿ›  Fix medbot fissure not marked as benign
    • โœ‚ Remove duplicated smell boost from walls (subtleFresco)
    • โž• Add a hidden wall reminding about the need to find food upstairs
    • Pay for medbot healing with hunger
    • โž• Add pumpkin and let other plants remove hunger, too
    • โž• Add a hunger clock for humans and animals
    • Mention leap frog in game manual
    • Hint about leapfrog in brawl scenario note
    • ๐Ÿ‘‰ Make it easier to understand trying to go below the bottommost level is futile
    • ๐Ÿ– Handle the meta note about scenario separately
    • ๐Ÿ‘‰ Make sure tutorial scenarios have enough melee weapons
    • ๐Ÿ›  Fix short scenario levels mistakenly thought to be relative to depth 15 not 10
    • โšก๏ธ Update wrt door closing changes in the engine
    • Reiterate win conditions in scenario descriptions
    • ๐Ÿ‘Œ Improve the descriptions for the reaction fire rings
    • Mention in the manual that HP starts at half max
    • Reformat game peculiarities list in the manual
    • Overhaul the order and blurbs of game modes
    • ๐Ÿ‘‰ Make raid scenario squad-based
    • Rework new game start menus
    • ๐Ÿ›  Fix a corruption of backstory text
    • Copy the list of distinguishing features from Allure homepage
    • Restructure chronologically the game manual with verbs as section titles
    • Get rid of 'x-hair'
    • Mark some text files as out of date
    • โž• Add a couple more paragraph breaks in content descriptions
    • Reformat backstory for display in main menu
    • โœ‚ Remove text data files
    • Replace old OFL-licensed font with new ones
    • Re-indent the backstory
    • Comment about why animals rarely eat food
    • ๐Ÿ“‡ Rename tactics to doctrine
    • Get rid of the henchman notion
    • ๐Ÿ“‡ Rename leader to pointman
    • โšก๏ธ Update decontaminator now that personal inventories are gone
    • Mention the ! key whenever KP_* is mentioned
    • ๐Ÿ›  Fix countless typos
    • Start using cabal-plan
    • ๐Ÿ›  Fix and improve Makefile, cabal file and CI scripts
    • ๐Ÿ‘Œ Improve and update game manual and help texts wrt game changes
    • Countless changes in the LambdaHack engine and the induced changes in Allure