LambdaHack v0.2.12 Release Notes
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- ๐ improve and simplify dungeon generation
- simplify running and permit multi-actor runs
- let items explode and generate shrapnel projectiles
- โ add game difficulty setting (initial HP scaling right now)
- ๐ allow recording, playing back and looping commands
- implement pathfinding via per-actor BFS over the whole level
- ๐ป extend setting targets for actors in UI tremendously
- implement autoexplore, go-to-target, etc., as macros
- let AI use pathfinding, switch leaders, pick levels to swarm to
- ๐ฎ force level/leader changes on spawners (even when played by humans)
- ๐ป extend and redesign UI bottom status lines
- ๐ get rid of CPS style monads, aborts and WriterT
- โก๏ธ benchmark and optimize the code, in particular using Data.Vector
- split off and use the external library assert-failure
- simplify config files and limit the number of external dependencies