LambdaHack v0.4.101.0 Release Notes

    • the game is now officially fun to play
    • introduce unique boss monsters and unique artifact items
    • โž• add animals that heal the player
    • let AI gang up, attempt stealth and react to player aggressiveness
    • spawn actors fast and close to the enemy
    • spawn actors less and less often on a given level, but with growing depth
    • prefer weapons with effects, if recharged
    • ๐Ÿ‘‰ make the bracing melee bonus additive, not multiplicative
    • let explosions buffet actors around
    • ๐Ÿ‘‰ make braced actors immune to translocation effects
    • ๐Ÿšš use mouse for movement, actor selection, aiming
    • don't run straight with selected actors, but go-to cross-hair with them
    • 0๏ธโƒฃ speed up default frame rate, slow down projectiles visually
    • ๐Ÿ’ป rework item manipulation UI
    • you can pick up many items at once and it costs only one turn
    • ๐Ÿ‘ allow actors to apply and project from the shared stash
    • reverse messages shown in player diary
    • display actor organs and stats
    • split highscore tables wrt game modes
    • ๐Ÿšš move score calculation formula to content
    • 0๏ธโƒฃ don't keep the default/example config file commented out; was misleading
    • I was naughty again and changed v0.5.0.0 of LambdaHack content API slightly one last time