LambdaHack v0.9.4.0 Release Notes

Release Date: 2019-04-21 // almost 5 years ago
  • ๐Ÿ Please see README.md for installation and configuration information and PLAYING.md for gameplay tips. The windows binaries no longer work on Windows XP. Additional binaries, in particular for Android and iOS are very welcome.

    ๐Ÿ”„ Changes

    • In vty frontend highlight actors more
    • Clean up actor highlighting
    • โž• Add yell/yawn to minimal command set, remove swerving the aiming line
    • ๐Ÿ Invoke yell/yawn exclusively with '%', due tor Windows and terminal woes
    • ๐Ÿšš Move C-c command to C, not to mask C-c on console frontends
    • ๐Ÿ‘‰ Tweak and fix vty console frontends, for screen-readers
    • React specially at gameover under certain special circumstances
    • Simpliy assignSlot now that slots are auto-sorted
    • Get rid of explicit item sorting; let lore and menu slots agree
    • ๐Ÿ‘‰ Make DetectExit non-modal
    • Mark in a game end confirmation message that more treasure can be found
    • โž• Add a description to the escape embedded item
    • Reword gameover text for raid scenario
    • Be more verbose when confirming escape from the game
    • Don't claim to summon, when not possible on this level
    • ๐Ÿ›  Fix missing 'no longer poisoned' when applying antidote
    • Don't ask confirmation for neutral (e.g., not IDed) items
    • ๐Ÿ›  Fix 'you fall down; you stand on a sword'
    • ๐ŸŒ Prevent selecting regions via mouse down in web frontend
    • Deselect item if player declines to apply or fling
    • โš  Hand-hold the player, warning if flung item is beneficial
    • โš  Hand-hold the player, warning if applied item is harmful
    • ๐Ÿ’ป Rewrite the condition in UI applyItem check
    • ๐Ÿ‘Œ Improve the lobable item skill failure message
    • Let mouse buttons describe tiles, etc.
    • Unblock S-MouseButton in SDL2 frontend
    • Always describe things under mouse button
    • ๐Ÿ‘‰ Make the message when hitting dead foe more varied