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3
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Monthly Downloads: 14
Programming language: Haskell
License: GNU General Public License v3.0 only
Tags: AI    

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README

NEET

NEET is a Haskell library for evolving NEAT neural networks. I wrote it because I saw MarI/O (https://www.youtube.com/watch?v=qv6UVOQ0F44), a neat application of NEAT to playing Super Mario World. I plan on using this package to mess around with AI.

Features

  • Lots of parameters
  • Training networks
  • Using networks
  • Parallel fitness evaluation
  • Phased Search
  • Training in an arbitrary monad

Planned Features

  • Serialization
  • Better rendering
  • (Maybe) Parallel evaluation of breeding functions

Lofty Dreams

  • CPPN and HyperNEAT support

What is NEAT?

NEAT, or Neuroevolution of Augmenting Topologies, is a genetic algorithm for evolving neural networks. When NEAT was developed, its novel use of historical markers for the genes encoding neural connections allowed it to "cross over" those genes (like in real meiosis), while sidestepping problems caused by the fact that different neural networks could use similar connections for different purposes. Instead of trying to analyze the network's shape, the algorithm simply matches up genes with the same ID, and crosses those over.

Historical markers also make it easier to group different networks into species, as the markers provide a genetic record that can be used to determine relatedness of two genomes. Being able to speciate is beneficial, as it prevents the population from converging on a non-optimal solution as easily. This is possible because organisms compete primarily within their own species, which maintains genetic diversity and in turn allows the development of several approaches to a problem.

The diversity provided by species itself enables NEAT to start with a minimal network (usually a fully connected network of only inputs and outputs), as it can build diversity up. At the time NEAT was published, previous genetic neuroevolution algorithms instead started networks with more neurons and connections to generate an initial pool of diversity. This can slow down the learning process, as more weights need to be tuned, and the extra complexity might not have been necessary for a solution anyway.