opengles alternatives and similar packages
Based on the "Graphics" category.
Alternatively, view opengles alternatives based on common mentions on social networks and blogs.
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Gifcurry
๐ The open-source, Haskell-built video editor for GIF makers. -
implicit
A math-inspired CAD program in haskell. CSG, bevels, and shells; 2D & 3D geometry; 2D gcode generation... -
reanimate
Haskell library for building declarative animations based on SVG graphics -
threepenny-gui
GUI framework that uses the web browser as a display. -
GPipe
Core library of new GPipe, encapsulating OpenGl and providing a type safe minimal library -
diagrams
Embedded domain-specific language for declarative vector graphics (wrapper package) -
luminance
Type-safe, type-level and stateless Haskell graphics framework -
log-warper
Logging library to provide more convenient, extremely configurable but simple monadic interface with pretty output -
timeplot
Analyst's swiss army knife for visualizing data from ad-hoc log files -
processing-for-haskell
Graphics for kids and artists. Processing implemented in Haskell -
GLUtil
Utility functions for working with OpenGL BufferObjects, GLSL shaders, and textures. -
graphics-drawingcombinators
Combinators for drawing 2D shapes and images in Haskell (using OpenGL)
Access the most powerful time series database as a service
* Code Quality Rankings and insights are calculated and provided by Lumnify.
They vary from L1 to L5 with "L5" being the highest.
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README
OpenGL ES: Open Graphics API for Embeded Systems
opengles
is a Haskell wrapper library around OpenGL, OpenGL ES and EGL.
Made complicated OpenGL APIs easy yet keep flexible enough.
Resulting binary size is relatively small so that apps launches faster.
Works on both desktop and mobile.
Documentation is available through hackage for the current and preceding releases.
Props
- Garbage collection for GPU objects
- Pointer operation free
- Simplified nearly state-free rendering API
- Compile-time type check of buffers, textures, programs and so on
- Run on Linux (Mesa), Windows and Android (OS X / iOS contribution is welcome)
- Vertex Array Object Extension with fallback
- Multi Draw Extension with fallback
Cons
- Poor documentation and lack of tutorial
- No legacy APIs
- No uncommon extensions
- No support for most of glGet* functionality that harm performance
Examples
See examples/
directory.
Contact Information
Contributions and bug reports are welcome!
Please feel free to contact me through github or email.