wires alternatives and similar packages
Based on the "Control" category.
Alternatively, view wires alternatives based on common mentions on social networks and blogs.
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transient
A full stack, reactive architecture for general purpose programming. Algebraic and monadically composable primitives for concurrency, parallelism, event handling, transactions, multithreading, Web, and distributed computing with complete de-inversion of control (No callbacks, no blocking, pure state) -
selective
Selective Applicative Functors: Declare Your Effects Statically, Select Which to Execute Dynamically -
auto
Haskell DSL and platform providing denotational, compositional api for discrete-step, locally stateful, interactive programs, games & automations. http://hackage.haskell.org/package/auto -
ComonadSheet
A library for expressing "spreadsheet-like" computations with absolute and relative references, using fixed-points of n-dimensional comonads. -
transient-universe
A Cloud monad based on transient for the creation of Web and reactive distributed applications that are fully composable, where Web browsers are first class nodes in the cloud -
monad-validate
DISCONTINUED. (NOTE: REPOSITORY MOVED TO NEW OWNER: https://github.com/lexi-lambda/monad-validate) A Haskell monad transformer library for data validation -
distributed-process-platform
DEPRECATED (Cloud Haskell Platform) in favor of distributed-process-extras, distributed-process-async, distributed-process-client-server, distributed-process-registry, distributed-process-supervisor, distributed-process-task and distributed-process-execution -
effect-monad
Provides 'graded monads' and 'parameterised monads' to Haskell, enabling fine-grained reasoning about effects. -
ixmonad
Provides 'graded monads' and 'parameterised monads' to Haskell, enabling fine-grained reasoning about effects.
WorkOS - The modern identity platform for B2B SaaS
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README
Wires
This is a functional reactive programming library for interactive applications with the following features:
heavy focus on real-time applications like games and simulations,
very small core abstraction,
efficient in both time and space.
Until a proper tutorial has been written, please check out the examples directory. If you have questions, join #haskell-game on irc.freenode.net. If you would like to report a bug or request a feature, please file an issue.
Module overview
The library is split into two roles: applications and controllers. An application developer models interactions and implements reactive systems, i.e. the application logic. A controller developer implements the glue between the application and the real world, i.e. how events and time-varying values map to actual things on the screen or in the network. The module structure reflects that distinction:
Control.Wire
: Application language (basically core + utils)Control.Wire.Controller
: Controller languageControl.Wire.Core
: Core application languageControl.Wire.Internal
: You should never need this moduleControl.Wire.Utils
: Extra application utilities
Modules not listed here are highly experimental and should not be used.
If you are asking yourself whether you are an application or a controller developer: at this early stage of development you are probably both, which means that you will write the application as well as connect its inputs and outputs to the real world.