All Versions
22
Latest Version
Avg Release Cycle
123 days
Latest Release
1106 days ago
Changelog History
Page 2
Changelog History
Page 2
-
v1.6.1.4
January 03, 2017 -
v1.6.1.3
October 01, 2016 -
v1.6.1.2
August 16, 2016 -
v1.6.1.1
June 07, 2016 -
v1.6 Changes
January 31, 2016- Completely re-done option parsing, so there now proper support for short and
long options, arbitrary order of options, better error messages and
per-command
--help
output.
Incompatibility: Some commands are now called differently. In particular, to generate PNG files with all codes from a YAML file, use
./tttool oid-codes
, not./tttool oid-code
.- The size of the OID codes written by
./tttool oid-code
is configurable. - The png files written by
./tttool oid-code
and./tttool oid-codes
store their DPI value, so that importing them into DTP programs is likely to yield the desired result. - New command
tttool oid-table
that prints all OIDs of a given YAML file as a nice and handy table in a PDF file - The output of
./tttool games
is more detailed. - Games are not exported by
tttool export
and assembled bytttool assemble
. This way, existing Tiptoi products can be modified without losing them. - The “other” play commands (FFE0, FFE1, FB00) are implemented in the parser,
printer and serializer, with syntax
P*(..)
,PA*(..)
andPA(..)
. These are not interesting to you unless you want to understand existing Tiptoi products. - Support for the “timer” action (FF00) with syntax
T($register,123)
. ./tttool assemble
will print all errors due to missing audio files, not just the first.- Fix various crashes in corner cases, mostly involving games. Thanks to @ToniMahagoni for reporting these!
- Completely re-done option parsing, so there now proper support for short and
long options, arbitrary order of options, better error messages and
per-command
-
v1.5.1 Changes
November 11, 2015- Do not assign object IDs >= 15000, as these are not recognized.
-
v1.5 Changes
October 28, 2015- New commands FB00 (alternative play range command), FFE0 (alternative play random sample) and FFE1 (alternative play all samples)
- New pixel formats -d 1200d and -d 600d,w hich double the size of the dots.
- Assign object IDs dependent on project IDs, to avoid overlap.
- Fix missing support in tttool play for > and <=
-
v1.4 Changes
April 29, 2015- The
tttool play
command is greatly enhanced:- Audio samples are actually played (On linux, install
sox
). - You can use the name of your scripts instead of the OID codes.
- The prompt supports a persistent history (press ↑).
- You can tab-complete your input.
- Audio samples are actually played (On linux, install
tttool
knows its own version.tttool assemble
warns if the comment field is too long for the GME file.
- The
-
v1.3 Changes
March 18, 2015- The
tttool play
command now supports jump commands.
- The
-
v1.2 Changes
March 08, 2015- The
language
fields takes arbitrary strings, which will hopefully be understood by the text-to-speak engine.
- The