All Versions
22
Latest Version
Avg Release Cycle
123 days
Latest Release
1106 days ago

Changelog History
Page 2

  • v1.6.1.4

    January 03, 2017
  • v1.6.1.3

    October 01, 2016
  • v1.6.1.2

    August 16, 2016
  • v1.6.1.1

    June 07, 2016
  • v1.6 Changes

    January 31, 2016
    • Completely re-done option parsing, so there now proper support for short and long options, arbitrary order of options, better error messages and per-command --help output.

    Incompatibility: Some commands are now called differently. In particular, to generate PNG files with all codes from a YAML file, use ./tttool oid-codes, not ./tttool oid-code.

    • The size of the OID codes written by ./tttool oid-code is configurable.
    • The png files written by ./tttool oid-code and ./tttool oid-codes store their DPI value, so that importing them into DTP programs is likely to yield the desired result.
    • New command tttool oid-table that prints all OIDs of a given YAML file as a nice and handy table in a PDF file
    • The output of ./tttool games is more detailed.
    • Games are not exported by tttool export and assembled by tttool assemble. This way, existing Tiptoi products can be modified without losing them.
    • The “other” play commands (FFE0, FFE1, FB00) are implemented in the parser, printer and serializer, with syntax P*(..), PA*(..) and PA(..). These are not interesting to you unless you want to understand existing Tiptoi products.
    • Support for the “timer” action (FF00) with syntax T($register,123).
    • ./tttool assemble will print all errors due to missing audio files, not just the first.
    • Fix various crashes in corner cases, mostly involving games. Thanks to @ToniMahagoni for reporting these!
  • v1.5.1 Changes

    November 11, 2015
    • Do not assign object IDs >= 15000, as these are not recognized.
  • v1.5 Changes

    October 28, 2015
    • New commands FB00 (alternative play range command), FFE0 (alternative play random sample) and FFE1 (alternative play all samples)
    • New pixel formats -d 1200d and -d 600d,w hich double the size of the dots.
    • Assign object IDs dependent on project IDs, to avoid overlap.
    • Fix missing support in tttool play for > and <=
  • v1.4 Changes

    April 29, 2015
    • The tttool play command is greatly enhanced:
      • Audio samples are actually played (On linux, install sox).
      • You can use the name of your scripts instead of the OID codes.
      • The prompt supports a persistent history (press ↑).
      • You can tab-complete your input.
    • tttool knows its own version.
    • tttool assemble warns if the comment field is too long for the GME file.
  • v1.3 Changes

    March 18, 2015
    • The tttool play command now supports jump commands.
  • v1.2 Changes

    March 08, 2015
    • The language fields takes arbitrary strings, which will hopefully be understood by the text-to-speak engine.