Popularity
6.4
Stable
Activity
0.0
Stable
15
5
2

Monthly Downloads: 10
Programming language: Haskell
License: BSD 3-clause "New" or "Revised" License
Tags: Web     Network    
Latest version: v0.0.4

witty alternatives and similar packages

Based on the "Networking" category.
Alternatively, view witty alternatives based on common mentions on social networks and blogs.

Do you think we are missing an alternative of witty or a related project?

Add another 'Networking' Package

README

Witty

witty is a network server to show bottlenecks of GHC (Glasgow Haskell Compiler).

It repeats receive/send actions without analyzing application protocols. Reply messages contain fixed-size HTTP reply messages. This server can be considered as a web server if benchmark tools analyze reply messages. Also, it can be considered as an ping-pong server if benchmark tools ignore the reply messages.

I recommend to use weighttp and echo-client to measure throughput and latency (response time), respectively.

witty has one and only argument - port number:

% witty 8000

Options

Several options are prepared to show bottlenecks of GHC.

The '-a' option

Without this option, the accept loop is in the main native thread. So, a new connection is accepted by the main native thread and a spawn Haskell goes to a worker native thread on a HEC.

23960 accept4(10, ...)
23961 recvfrom(11, ...)
23961 sendto(11, ...)

This context switches are unnecessary overhead. With this option, the accept loop is in a worker native thread thanks to runInUnboundThread.

23961 accept4(10, ...)
23961 recvfrom(11, ...)
23961 sendto(11, ...)

This technique improves latency.

The '-y' option

GHC's I/O functions are optimistic. Let's consider recv. It first tries to read incoming data anyway. If the data are available, recv succeeds. Otherwise, EAGAIN is returned. In this case, recv asks the IO manager to notify when the data are available.

If a network server repeats receive/send actions, recv just after send probably fails because there is a time lag for the next request from the client. Thus the IO manager works frequently.

recvfrom(13, )                -- Haskell thread A
sendto(13, )                  -- Haskell thread A
recvfrom(13, ) = -1 EAGAIN    -- Haskell thread A
epoll_ctl(3, )                -- Haskell thread A (a job for IO manager)
recvfrom(14, )                -- Haskell thread B
sendto(14, )                  -- Haskell thread B
recvfrom(14, ) = -1 EAGAIN    -- Haskell thread B
epoll_ctl(3, )                -- Haskell thread B (a job for IO manager)

With the '-y' option, witty calls yield after send. yield pushes its Haskell thread onto the end of thread queue. So, another thread can work. During the work of other threads, a request message would arrive.

recvfrom(13, )                -- Haskell thread A
sendto(13, )                  -- Haskell thread A
recvfrom(14, )                -- Haskell thread B
sendto(14, )                  -- Haskell thread B
recvfrom(13, )                -- Haskell thread A
sendto(13, )                  -- Haskell thread A

In other words, yield makes the IO manager work less frequently. This magically improves throughput.

The IO manager uses MVar to notify data availability to Haskell threads. Since MVar is a lock, it may be slow. Or, allocation of MVar may be slow.

Note that typical real servers record log messages after send. So, yield may not improve the throughput of the servers magically.

The '-s' option

witty uses sendAll of Network.Socket.ByteString by default. If the '-s' option, it uses the original sendAll which directly manipulates a buffer. I think there is no significant overhead in sendAll of Network.Socket.ByteString.

The '-r' option

witty uses recv of Network.Socket.ByteString by default. If the '-r' option, it uses the original recv which directly manipulates a buffer.

I think that recv of Network.Socket.ByteString has significant overhead. It uses createAndTrim in Data.ByteString.Internal. createAndTrim first allocates a ByteString of the size specified to recv. After receiving data, another ByteString is allocated because of trimming.

ByteString is categorized into small and large:

  • On 64 bit machines, large if the size >= 409, otherwise small.
  • On 32 bit machines, large if the size >= 819, otherwise small.

GHC 7.6.3 or earlier, SM_LOCK is used to allocate any ByteStrings because the global area is used. GHC 7.7 or later, SM_LOCK is used to allocate large ByteStrings while small ByteStrings are allocated from a local nursery without a lock.

witty specifies 4096 to recv of Network.Socket.ByteString.

I think that recv should not trim ByteString if it receives considerably large data. Moreover, large ByteStrings should also be allocated from a local nursery without a lock.

recv of Network.Socket.ByteString allocates one or two ByteString everytime when it is called. Our recv allocates only one buffer for each HTTP connection even if multiple requests are transferred throught the connection.

The '-p' option

If this option is specified, receiving buffers are prepared in advance. This option must be used with the '-r' option.

The '-m' option

If this option is specified, receiving buffers are prepared by malloc(3). GHC's GC does not take care of them. Sophisticated malloc(3) has an arena for each core. So, we don't have to manage arenas by ourselves (like '-p' option).

This option must not be used with the '-r' option and '-p' option.

The '-n' option

This option takes the number of processes. Instead of +RTS -Nx option, this option creates N processes to utilize cores.