ComonadSheet alternatives and similar packages
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transient
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auto
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README
ComonadSheet
A library for expressing "spreadsheetlike" computations with absolute and relative references, using fixedpoints of ndimensional comonads. A sheet is an ndimensionally nested Tape
, which is a stream infinite in both left and right directions, with a focus element. For instance, type Sheet1 a = Nested (Flat Tape) a
, which is isomorphic to Tape a
. Nested Tape
s describe multidimensional gridlike spaces, which I will refer to, rather leadingly, as sheets made up of cells.
While a conventional spreadsheet combines the construction and evaluation of a space of formulae into one process for the user, these steps are distinct in the ComonadSheet
library. To create a selfreferencing spreadsheetlike computation, first construct a multidimensional space of functions which take as input a space of values and return a single value. Then, take its fixed point using the evaluate
function, resulting in a space of values. A type speaks more than a thousand words:
evaluate :: (ComonadApply w) => w (w a > a) > w a
But if you want a thousand words, you can read the documentation (below and in the source), or listen to me talk:
 "Getting a Quick Fix on Comonads": invited talk at Boston Haskell, September 17, 2014.
Installation
$ cabal update
$ cabal install ComonadSheet
Creating Sheets
Usually, the best way to create a sheet is using the sheet
function, or using the pure
method of the Applicative
interface. The sheet
function takes a default element value, and a structure containing more values, and inserts those values into a space initially filled with the default value. For instance, sheet 0 [[1]] :: Sheet2 Int
makes a twodimensional sheet which is 0 everywhere except the focus, which is 1. Note that because of overloading on sheet
's operands, it is usually necessary to give a type signature somewhere. This is generally not a problem because GHC can almost always infer the type you wanted if you give it so much as a toplevel signature.
References and Manipulation
References to sheets are represented as quasiheterogeneous lists of absolute and relative references. (In the Names
module, I've provided names for referring to dimensions up to 4.) A reference which talks about some dimension n can be used to refer to that same relative or absolute location in any sheet of dimension n or greater.
For instance, rightBy 5
is a relative reference in the first dimension. If I let x = sheet 0 [1..] :: Sheet1 Int
, then extract (go (rightBy 5) x) == 6
. Notice that I used the extract
method from the sheet's Comonad
instance to pull out the focus element. Another way to express the same thing would be to say cell (rightBy 5) x
 the cell
function is the composition of extract
and go
. In addition to moving around in sheets, I can use references to slice out pieces of them. For instance, take (rightBy 5) x == [1,2,3,4,5,6]
. (Note that references used in extracting ranges are treated as inclusive.) I can also use a reference to point in a direction and extract an infinite stream (or stream ofstreamof streams...) pointed in that direction. For instance, view right x == [1..]
.
References can be relative or absolute. An absolute reference can only be used to refer to an Indexed
sheet, as this is the only kind of sheet with a notion of absolute position.
References can be combined using the (&)
operator. For example, columnAt 5 & aboveBy 10
represents a reference to a location above the current focus position by 10 cells, and at column 5, regardless of the current column position. Relative references may be combined with one another, and absolute and relative references may be combined, but combining two absolute references is a type error.
Examples
The environment I'll be using as a demospace looks like:
import Control.Comonad.Sheet
import Data.Stream ( Stream , repeat , (<:>) )
import Control.Applicative ( (<$>), (<*>) )
import Data.List ( intersperse )
import Data.Bool ( bool )
import qualified Prelude as P
import Prelude hiding ( repeat , take )
Iterated Numbers
A onedimensional sheet which is zero left of the origin and lists the natural numbers right of the origin:
naturals :: Sheet1 Integer
naturals = evaluate $ sheet 0 (repeat (cell left + 1))
When we print this out...
> take (rightBy 10) naturals
[1,2,3,4,5,6,7,8,9,10,11]
Pascal's Triangle
An infinite spreadsheet listing the rows of Pascal's triangle as upwardsrightwards diagonals:
pascal :: Sheet2 Integer
pascal = evaluate . sheet 0 $
repeat 1 <:> repeat (1 <:> pascalRow)
where pascalRow = repeat $ cell above + cell left
Notice the fact that I'm using the (+)
function to add functions (namely, cell above
and cell left
). This is thanks to some clever overloading from Data.Numeric.Function
.
This looks like:
> take (belowBy 9 & rightBy 9) pascal
[[1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 2, 3, 4, 5, 6, 7, 8, 9, 10],
[1, 3, 6, 10, 15, 21, 28, 36, 45, 55],
[1, 4, 10, 20, 35, 56, 84, 120, 165, 220],
[1, 5, 15, 35, 70, 126, 210, 330, 495, 715],
[1, 6, 21, 56, 126, 252, 462, 792, 1287, 2002],
[1, 7, 28, 84, 210, 462, 924, 1716, 3003, 5005],
[1, 8, 36, 120, 330, 792, 1716, 3432, 6435, 11440],
[1, 9, 45, 165, 495, 1287, 3003, 6435, 12870, 24310],
[1, 10, 55, 220, 715, 2002, 5005, 11440, 24310, 48620]]
We can also traverse it to find the rows of Pascal's triangle, by defining a function to diagonalize an infinite space:
diagonalize :: Sheet2 a > [[a]]
diagonalize =
zipWith P.take [1..]
. map (map extract . P.iterate (go (above & right)))
. P.iterate (go below)
On Pascal's triangle, this results in:
> P.take 15 (diagonalize pascal)
[[1],
[1, 1],
[1, 2, 1],
[1, 3, 3, 1],
[1, 4, 6, 4, 1],
[1, 5, 10, 10, 5, 1],
[1, 6, 15, 20, 15, 6, 1],
[1, 7, 21, 35, 35, 21, 7, 1],
[1, 8, 28, 56, 70, 56, 28, 8, 1],
[1, 9, 36, 84, 126, 126, 84, 36, 9, 1],
[1, 10, 45, 120, 210, 252, 210, 120, 45, 10, 1],
[1, 11, 55, 165, 330, 462, 462, 330, 165, 55, 11, 1],
[1, 12, 66, 220, 495, 792, 924, 792, 495, 220, 66, 12, 1],
[1, 13, 78, 286, 715, 1287, 1716, 1716, 1287, 715, 286, 78, 13, 1],
[1, 14, 91, 364, 1001, 2002, 3003, 3432, 3003, 2002, 1001, 364, 91, 14, 1]]
Fibonaccilike Sequences
We can define a threedimensional space enumerating all the Fibonaccilike sequences starting from positive seed numbers a and b, and subsequent terms equal to the sum of the two previous terms. (The normal Fibonacci sequence can be recovered with seeds a = 1, b = 1.)
This example is thanks to an enlightening conversation with Eden Zik.
fibLike :: Sheet3 Integer
fibLike = evaluate $ sheet 0 $
fibSheetFrom 1 1 <:> repeat (fibSheetFrom (cell inward + 1) (cell inward))
where fibSheetFrom a b = (a <:> b <:> fibRow) <:>
repeat (cell above <:> (1 + cell above) <:> fibRow)
fibRow = repeat $ cell (leftBy 1) + cell (leftBy 2)
Examining a slice of this space, we find the following:
> take (rightBy 4 & belowBy 4 & outwardBy 2) fibLike
[[[1,1,2, 3, 5],  the original Fibonacci sequence
[1,2,3, 5, 8],
[1,3,4, 7,11],
[1,4,5, 9,14],
[1,5,6,11,17]],
[[2,1,3, 4, 7],
[2,2,4, 6,10],  double the Fibonacci sequence
[2,3,5, 8,13],
[2,4,6,10,16],
[2,5,7,12,19]],
[[3,1,4, 5, 9],  a curious coincidence with the opening digits of pi
[3,2,5, 7,12],
[3,3,6, 9,15],  triple the Fibonacci sequence
[3,4,7,11,18],
[3,5,8,13,21]]]
Conway's Game of Life
Of course, as this is a comonadic library, we're obligated to implement the canonical nontrivial comonadic computation: Conway's Game of Life.
For convenience, we define a few types:
data Cell = X  O deriving ( Eq , Show )
type Universe = Sheet3 Cell
type Ruleset = ([Int],[Int])  list of numbers of neighbors to trigger
 being born, and staying alive, respectively
Then we can define a function which takes a starting configuration (seed) for the Game of Life, and inserts it into the infinite universe of GameofLife cells.
Here, we represent the evolution of an instance of the game of life as a threedimensional space where two axes are space, and the third is time.
In the Conway space, all cells before time zero are always dead cells, and all cells starting at time zero are equal to the Life rule applied to their neighboring cells in the previous time frame. To instantiate a timeline for a seed pattern, it is inserted as a series of constant cells into time frame zero of the blank Conway space. Then, the Conway space is evaluated, resulting in an infinite 3D space showing the evolution of the pattern.
life :: Ruleset > [[Cell]] > Universe
life ruleset seed = evaluate $ insert [map (map const) seed] blank
where blank = sheet (const X) (repeat . tapeOf . tapeOf $ rule)
rule place = case (neighbors place `elem`) `onBoth` ruleset of
(True,_) > O
(_,True) > cell inward place
_ > X
neighbors = length . filter (O ==) . cells bordering
bordering = map (inward &) (diagonals ++ verticals ++ horizontals)
diagonals = (&) <$> horizontals <*> verticals
verticals = [above, below]
horizontals = map d2 [right, left]
onBoth :: (a > b) > (a,a) > (b,b)
f `onBoth` (x,y) = (f x,f y)
conway :: [[Cell]] > Universe
conway = life ([3],[2,3])
For aesthetics, we can define a printer function for generations of the game of life. Note that the printer function is more or less as long as the definition of the real computation!
printLife :: Int > Int > Int > Universe > IO ()
printLife c r t = mapM_ putStr
. ([separator '┌' '─' '┐'] ++)
. (++ [separator '└' '─' '┘'])
. intersperse (separator '├' '─' '┤')
. map (unlines . map (("│ " ++) . (++ " │")) . frame)
. take (rightBy c & belowBy r & outwardBy t)
where
separator x y z = [x] ++ P.replicate (1 + (1 + c) * 2) y ++ [z] ++ "\n"
frame = map $ intersperse ' ' . map (bool ' ' '●' . (O ==))
Here's how we define a universe containing only a single glider:
glider :: Universe
glider = conway [[X,X,O],
[O,X,O],
[X,O,O]]
And it works!
> printLife 3 3 4 glider
┌─────────┐
│ ● │
│ ● ● │
│ ● ● │
│ │
├─────────┤
│ ● │
│ ● ● │
│ ● ● │
│ │
├─────────┤
│ ● │
│ ● │
│ ● ● ● │
│ │
├─────────┤
│ │
│ ● ● │
│ ● ● │
│ ● │
├─────────┤
│ │
│ ● │
│ ● ● │
│ ● ● │
└─────────┘
Here's a Lightweight Spaceship:
spaceship :: Universe
spaceship = conway [[X,X,X,X,X],
[X,O,O,O,O],
[O,X,X,X,O],
[X,X,X,X,O],
[O,X,X,O,X]]
When we run it...
> printLife 6 4 4 spaceship
┌───────────────┐
│ │
│ ● ● ● ● │
│ ● ● │
│ ● │
│ ● ● │
├───────────────┤
│ ● ● │
│ ● ● ● ● │
│ ● ● ● ● │
│ ● ● │
│ │
├───────────────┤
│ ● ● │
│ ● │
│ ● ● │
│ ● ● ● ● │
│ │
├───────────────┤
│ │
│ ● ● │
│ ● ● ● ● │
│ ● ● ● ● │
│ ● ● │
├───────────────┤
│ │
│ ● ● ● ● │
│ ● ● │
│ ● │
│ ● ● │
└───────────────┘