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Avg Release Cycle
96 days
Latest Release
2567 days ago

Changelog History

  • v0.1.4.4 Changes

    July 10, 2017

    Hopefully I'll be able to get this version into Stackage

  • v0.1.4.3 Changes

    December 21, 2015

    ๐Ÿ‘€ In the desperate effort to get it to Hackage, I did some small changes to the cabal file. Let's see if that helps.

  • v0.1.4.2 Changes

    December 21, 2015

    ๐Ÿ“ฆ This is just a small fix that adds upper bound to the base library. Thanks to that, Hate is now on Hackage!

  • v0.1.4.1 Changes

    December 20, 2015

    ๐Ÿ‘€ This small function is essential for supporting bitmap font rendering. In fact, a prototype of such can already be seen here.

  • v0.1.4.0 Changes

    August 16, 2015

    โž• Added "colored" combinator and fixed solid color pipeline

  • v0.1.3.3 Changes

    April 10, 2015

    Rejoice! Hate now has not one, but two separate backends (sharing some code) that either use the full power of modern 4.4+ OpenGL, or strive to provide a compatibility layer on 3.3. This means older Mac OS PCs should now be able to run it.

  • v0.1.3.2 Changes

    March 28, 2015

    Failure in window creation or GLFW initialization will now output to console.

  • v0.1.3.1 Changes

    March 11, 2015

    Thanks to JuicyPixels-util, JPG images should now work. Every loaded image will be converted to RGBA from now on.

    ๐Ÿš€ This release also introduces an upper cap for GLFW-b, because 1.4.7 appears broken on Windows, as pointed out by @kbok.

  • v0.1.3.0 Changes

    February 26, 2015

    Hate now reacts properly to window sizing event. Note that (0,0) coordinates are now in top-left corner.

  • v0.1.2.1 Changes

    February 26, 2015

    spriteSheet changed from

    spriteSheet :: Int -> SpriteSheet -> DrawRequest


    spriteSheet :: OriginReference -> Int -> SpriteSheet -> DrawRequest