Changelog History
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v0.1.4.4 Changes
July 10, 2017Hopefully I'll be able to get this version into Stackage
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v0.1.4.3 Changes
December 21, 2015๐ In the desperate effort to get it to Hackage, I did some small changes to the cabal file. Let's see if that helps.
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v0.1.4.2 Changes
December 21, 2015๐ฆ This is just a small fix that adds upper bound to the
base
library. Thanks to that, Hate is now on Hackage! -
v0.1.4.1 Changes
December 20, 2015๐ This small function is essential for supporting bitmap font rendering. In fact, a prototype of such can already be seen here.
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v0.1.4.0 Changes
August 16, 2015โ Added "colored" combinator and fixed solid color pipeline
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v0.1.3.3 Changes
April 10, 2015Rejoice! Hate now has not one, but two separate backends (sharing some code) that either use the full power of modern 4.4+ OpenGL, or strive to provide a compatibility layer on 3.3. This means older Mac OS PCs should now be able to run it.
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v0.1.3.2 Changes
March 28, 2015Failure in window creation or GLFW initialization will now output to console.
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v0.1.3.1 Changes
March 11, 2015Thanks to
JuicyPixels-util
, JPG images should now work. Every loaded image will be converted toRGBA
from now on.๐ This release also introduces an upper cap for GLFW-b, because 1.4.7 appears broken on Windows, as pointed out by @kbok.
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v0.1.3.0 Changes
February 26, 2015Hate now reacts properly to window sizing event. Note that
(0,0)
coordinates are now in top-left corner. -
v0.1.2.1 Changes
February 26, 2015spriteSheet
changed fromspriteSheet :: Int -> SpriteSheet -> DrawRequest
to
spriteSheet :: OriginReference -> Int -> SpriteSheet -> DrawRequest