LambdaHack v0.9.5.0 Release Notes

Release Date: 2019-05-02 // about 1 year ago
  • 🏁 Please see README.md for installation and configuration information and PLAYING.md for gameplay tips. The windows binaries no longer work on Windows XP. Additional binaries, in particular for Android and iOS are very welcome.

    🔄 Changes

    • 🛠 Fix NumLock disabled in the browser
    • In screen reader frontend, highlight active menu line with the cursor
    • 👯 Clone the main main menu commands as map mode commands
    • ➕ Add C-RMB and C-S-LMB as alternatives of MMB
    • Announce prominently MMB binding for describing map positions
    • 0️⃣ Clean up the default config file, keeping compatibility
    • 👉 Make scenario names longer and slighlty more informative
    • 🚚 Make Vi movement keys the default in addition to keypad and mouse
    • 🛠 Fix a bug where death prompt when autoplaying was capturing a keypress
    • Let ESC from main menu return to insert coin mode, if applicable
    • 💻 Make various small UI tweaks, especially to main menu and its submenu
    • Let main menu lines have 35, not 30, characters
    • 👉 Make the main menu ASCII art less intrusive (and easier for screen readers)
    • Don't invalidate the score file due to game minor (only) version bump

Previous changes from v0.9.4.0

  • 🏁 Please see README.md for installation and configuration information and PLAYING.md for gameplay tips. The windows binaries no longer work on Windows XP. Additional binaries, in particular for Android and iOS are very welcome.

    🔄 Changes

    • In vty frontend highlight actors more
    • Clean up actor highlighting
    • ➕ Add yell/yawn to minimal command set, remove swerving the aiming line
    • 🏁 Invoke yell/yawn exclusively with '%', due tor Windows and terminal woes
    • 🚚 Move C-c command to C, not to mask C-c on console frontends
    • 👉 Tweak and fix vty console frontends, for screen-readers
    • React specially at gameover under certain special circumstances
    • Simpliy assignSlot now that slots are auto-sorted
    • Get rid of explicit item sorting; let lore and menu slots agree
    • 👉 Make DetectExit non-modal
    • Mark in a game end confirmation message that more treasure can be found
    • ➕ Add a description to the escape embedded item
    • Reword gameover text for raid scenario
    • Be more verbose when confirming escape from the game
    • Don't claim to summon, when not possible on this level
    • 🛠 Fix missing 'no longer poisoned' when applying antidote
    • Don't ask confirmation for neutral (e.g., not IDed) items
    • 🛠 Fix 'you fall down; you stand on a sword'
    • 🌐 Prevent selecting regions via mouse down in web frontend
    • Deselect item if player declines to apply or fling
    • ⚠ Hand-hold the player, warning if flung item is beneficial
    • ⚠ Hand-hold the player, warning if applied item is harmful
    • 💻 Rewrite the condition in UI applyItem check
    • 👌 Improve the lobable item skill failure message
    • Let mouse buttons describe tiles, etc.
    • Unblock S-MouseButton in SDL2 frontend
    • Always describe things under mouse button
    • 👉 Make the message when hitting dead foe more varied