All Versions
22
Latest Version
Avg Release Cycle
56 days
Latest Release
694 days ago

Changelog History
Page 2

  • v0.4.3.0 Changes

    August 29, 2020
    • ๐Ÿ‘Œ Improve documentation.
  • v0.4.2.0 Changes

    August 27, 2020
    • ๐Ÿšค Web-viewer: Use GHCi to reload code, reducing latency by ~100x.
    • ๐Ÿ‘Œ Improve caching for blender and povray.
    • Hide many internal modules.
    • ๐Ÿ“ฆ Move hmatrix dependency to a separate package.
    • ๐Ÿ‘‰ Use hgeometry instead of broken C++ code.
    • Introduce the basics for a new graphical object system.
    • Introduce online playground.
    • Introduce interactive embedded player.
    • ๐Ÿ“š Hide internal modules and bring documentation coverage up to 100%.
  • v0.4.1.0 Changes

    July 30, 2020
    • Slightly improved error messages.
  • v0.4.0.0 Changes

    July 28, 2020
    • ๐Ÿ‘‰ Show progress when running ffmpeg.
    • Small improvements to the scene API.
    • ๐Ÿ› Bug fixes to the voice API.
    • ๐Ÿ‘Œ Support ImageMagick version 7.
    • ๐Ÿ‘Œ Improved Windows build support.
    • ๐Ÿ‘Œ Improved error reporting in web-viewer.
    • ๐Ÿ‘Œ Improved error messages when ffmpeg doesn't support SVGs.
    • ๐Ÿ‘Œ Improved filter-effect support.
    • ๐Ÿ‘ Generalized LaTeX support.
    • ๐Ÿ†• New experimental object system.
    • Discord bot capable of rendering animations in chat.
    • ๐Ÿ›  Lots of assorted bug fixes and minor improvements.
  • v0.3.3.0 Changes

    May 22, 2020
    • Voice control via the Gentle forced-aligner.
    • ๐Ÿ“‡ Rename Reanimate.Interpolate to Reanimate.ColorComponents
    • ๐Ÿšฆ Rename Reanimate.Signals to Reanimate.Ease
    • ๐Ÿ›  Fix positioning of latex output such that the baseline starts at (0,0)
  • v0.3.2.0 Changes

    May 16, 2020
    • ๐Ÿ›  Fix bug that forced GIF width to 320 pixels.
    • โž• Add helper for creating custom viewboxes, withViewBox.
    • Add newSprite_, newSpriteSVG_.
    • โฌ‡๏ธ Drop support for lts-11 and lts-12. Lts-15, lts-14 and lts-13 are supported.
    • โž• Add common interface for polygon morphing.
  • v0.3.1.0 Changes

    May 12, 2020
    • ๐Ÿ”ฆ Expose 'mkImage'
  • v0.3.0.0 Changes

    May 11, 2020
    • ๐Ÿ‘Œ Improve README.md with better examples at a higher framerate.
    • ๐Ÿ‘Œ Improve canvas documentation, courtesy of William Yao.
    • ๐Ÿ›  Fix 'renameFile' bug when moving files between different file-systems.
    • ๐Ÿ‘Œ Improve GeoJSON performance.
    • ๐Ÿ‘Œ Improve SVG rendering performance.
    • CLI: Show time spent and time remaining when rendering.
    • ๐Ÿ‘ Better support for external images.
    • ๐Ÿ‘Œ Support external raster engines (inkscape, image magick, rsvg).
    • ๐Ÿ›  Fix framerate bug affecting GIFs.
    • ๐Ÿ‘Œ Improve boundingbox performance.
    • โž• Add generalized cubic bezier signal.
  • v0.2.0.2 Changes

    February 25, 2020
    • Rewrite viewer from javascript to elm.
    • ๐Ÿ‘Œ Improve API documentation.
    • ๐Ÿ‘Œ Support for GeoJSON files (rendering borders, etc).
    • ๐Ÿ›  Fix bug affecting GIF frame rates.
    • ๐Ÿ‘Œ Improve SVG serialization performance.
    • โž• Add support for transitions (ie. functions that merge animations).
    • Properly handle ctrl-c when rendering.
    • ๐Ÿ‘Œ Improve accuracy of bounding-box approximation.
    • ๐Ÿ— Rewrite the API for building animations sequentially.
    • Expand 'pathify' to work on a larger subset of SVG.
    • Respect aspect ratio when 'height' or 'width' is specified but not both.
  • v0.1.6.0 Changes

    September 14, 2019
    • โœ… Test suite.
    • ๐Ÿ‘Œ Improved Windows support.
    • ๐Ÿง Automated builds on Linux, Mac, and Windows.
    • ๐Ÿ— Automated builds with lts-13, lts-12, and lts-11.
    • Monadic language for composing animations (Reanimate.Scene).
    • ๐Ÿ‘Œ Support for Povray.
    • Viewer: Incrementally generate videos with increasing fps.
    • 'check' command to verify external dependencies.
    • Built-in data for color theory (cone sensitivity etc).
    • Built-in colormaps.
    • ๐Ÿ‘ Raster image support.
    • ๐Ÿšฆ Reorganized signals.
    • Color interpolation (rgb, hsv, lab, xyz).
    • ๐Ÿ‘Œ Improved performance of multi-threaded renderer.