All Versions
16
Latest Version
Avg Release Cycle
354 days
Latest Release
839 days ago

Changelog History
Page 1

  • v0.10.4 Changes

    June 17, 2020
    • ๐Ÿ›  Fix profiled builds with GHC >= 8.8 (@maoe)
    • ๐Ÿ›  Fix floating point RGBA texture support
  • v0.10.1 Changes

    March 27, 2018

    โฌ†๏ธ Bump OpenGLRaw upper bound

  • v0.10.0 Changes

    March 16, 2018

    ๐Ÿ— Use Cabal 2.0's build-tool-depends field

  • v0.9.2 Changes

    October 27, 2017
    • ๐Ÿ Don't use hpp for preprocessing on Windows
  • v0.9.1 Changes

    • โฌ†๏ธ Bump hpp dependency to address a change in the way GHC 8 invokes the pre-processor.
  • v0.9.0 Changes

    • OpenGL 3 dependency bump
  • v0.8.8 Changes

    • โšก๏ธ Update to hpp-0.3.0
  • v0.8.7 Changes

    • ๐Ÿ‘‰ Use hpp as a preprocessor rather than cpphs
  • v0.8.2 Changes

    • ๐Ÿ–จ Do not print shader info log if it contains only \NUL
  • v0.8.1 Changes

    • โž• Added orthoMatrix to Camera3D

    • โž• Added loadShaderFamily to load all vertex, geometry, and fragment shaders based on a root file name.