LambdaHack v0.8.0.0 Release Notes

Release Date: 2018-06-05 // almost 6 years ago
  • ๐Ÿ Please see README.md for installation and configuration information and PLAYING.md for gameplay tips. The windows binaries no longer work on Windows XP, since Cygwin and MSYS2 dropped support for XP. Additional binaries, in particular for Android and iOS are very welcome.

    ๐Ÿ”„ Changes

    • rework greying out menu items and permitting item application and projection
    • ๐Ÿ”€ rework history collection; merge message repetitions more aggressively
    • ๐Ÿ”ง display HP in red when below (configurable) warning threshold
    • ๐Ÿ‘‰ tweak AI: actors remember they are fleeing; better leader choice, etc.
    • โž• add to content specialized explosive projectiles; tune the effects
    • calculate loot score component based on fraction of dungeon loot collected
    • don't hardwire item price, but let it be specified in content
    • let all valuables glitter in the dark to avoid complete level exploration
    • teach AI to cure ailments and shake off impressions
    • rework detection effects; add detection of items embedded in tiles
    • automatically identify stolen items that only have minor effects
    • let projectiles hit each other if fragile and substantial enough
    • rework item kind identification code; change the way it's defined in content
    • ๐Ÿ‘‰ make more item kinds (including some traps) secret
    • protect paralyzed actors with a stasis condition to avoid infinite paralysis
    • implement dumping screenshots in SDL2 and create animated GIFs in Makefile
    • generate most common consumables less often, but in depth-scaled bunches
    • ๐Ÿ‘‰ make pushed actors alter tiles and trigger effects of embedded items
    • validate and cross-validate more content; reduce content creation boilerplate
    • ๐Ÿ‘‰ make summoning more varied and prevent chain-summoning
    • โž• add many ways to conditionally sequence effects
    • ๐Ÿ”€ create large, merged rooms more often
    • generalize the terrain altering player command (C-c, mouse)
    • let RET, SPACE and ESC clear pending messages, if any
    • โž• add dashboard with links to all menus and info screens
    • scale some organ and trap power with level depth
    • simplify level-scaled dice roll semantics
    • ๐Ÿ”„ change scaled dice notation 'dl' to 'dL' for readability in-game
    • rebalance items and decrease dice variety to unclutter backpack
    • colour-code beneficial and harmful conditions in menu and in HUD
    • display item lore (also for organs, embedded items, explosions, etc.)
    • display embedded item descriptions as if they were tile descriptions
    • ๐Ÿ‘‰ tweak blast visuals, lower particle counts, beautify their spread
    • ๐Ÿ‘‰ tweak projectile visuals, e.g., display an extra frame when projectile dies
    • โž• add intro screen and work on other ways to convey story
    • simplify a lot of code, including a bit of game rules
    • ๐Ÿ›  fix some bugs, tweak content, speed up some AI bottlenecks