sdl2 alternatives and similar packages
Based on the "sdl2" category.
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sdl2-cairo
Haskell library providing functions to use Cairo to draw on SDL textures and containing a Processing-style convenience drawing API.
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README
This package provides Haskell bindings for the SDL2 library.
What is SDL2?
SDL (Simple DirectMedia Layer) is a library for cross-platform development of interactive applications. SDL provides routines for managing windows, rendering graphics, processing sound, collecting input data, and much more.
The Haskell sdl2 library provides both a high- and low-level API to interface with SDL.
You may also want to check out:
- sdl2-image - For handling different image formats such as
jpg
andpng
. - sdl2-mixer - For playing audio.
- sdl2-gfx - For drawing graphics primitives such as circles and polygons.
- sdl2-ttf - For handling true type fonts.
Building
If you don't have SDL 2.0.6 or higher on your system via your package manager, you can install it from the official SDL site.
On Ubuntu you can install from source with a simple
./configure && make -j4 && sudo make install
On OSX you can install SDL with homebrew. pkg-config is also recommended.
brew install sdl2 pkg-config
On Windows you can install SDL with pacman
under MSYS2 (or use stack's embedded MSYS2).
pacman -S mingw-w64-x86_64-pkg-config mingw-w64-x86_64-SDL2
Get Started
Take a look at the getting started guide.
Contributing
We need your help! The SDL API is fairly large, and the more hands we have, the quicker we can reach full coverage and release this to Hackage. There are a few ways you can help:
Browse http://wiki.libsdl.org/CategoryAPI and find functions that aren't exposed in the high-level bindings.
The above can be somewhat laborious - an easier way to find out what's missing is to write code.
- http://www.willusher.io/pages/sdl2/ is a collection of tutorials for C++.
- http://lazyfoo.net/tutorials/SDL/index.php is another collection of C++ tutorials.
Both of these would be useful if they were translated to Haskell, and we'd be happy to store this code in this repository.
- Documentation is welcome, but may not be the best use of your time as we are currently in a period of rapid development as we find the most productive API.
Development
Using cabal repl
You can use cabal repl
as a development tool, but you'll need to configure the project in a slightly non-standard way first:
cabal configure --ghc-option=-fPIC
You only need to do this once (unless you reconfigure). From this point, cabal repl
should Just Work.
If you get an Invalid window
error, try the -fno-ghci-sandbox
option. For example, in ghci
:
:set -fno-ghci-sandbox