LambdaHack v0.2.14 Release Notes

    • tons of new (unbalanced) content, content fields, effects and descriptions
    • โž• add a simple cabal test in addition to make-test and travis-test
    • generate items and actors according to their rarities at various depths
    • redo weapon choice, combat bonuses and introduce armor
    • ๐Ÿšง introduce skill levels for abilities (boolean for now, WIP)
    • โœ‚ remove regeneration, re-add through periodically activating items
    • ensure passable areas of randomly filled caves are well connected
    • ๐Ÿ‘‰ make secondary factions leaderless
    • auto-tweak digital line epsilon to let projectiles evade obstacles
    • โž• add shrapnel (explosions) and organs (body parts)
    • express actor kinds as item kinds (their trunk)
    • โž• add dynamic lights through items, actors, projectiles
    • ๐Ÿ›  fix and improve item kind and item stats identification
    • ๐Ÿ‘‰ make aspects additive from all equipment and organ items
    • split item effects into aspects, effects and item features
    • rework AI and structure it according to the Ability type
    • define Num instance for Dice to make writing it in content easier
    • โœ‚ remove the shared screen multiplayer mode and all support code, for now
    • ๐Ÿ“‡ rename all modules and nearly all other code entities
    • check and consume HP when calling friends and Calm when summoning
    • determine sight radius from items and cap it at current Calm/5
    • introduce Calm; use to hear nearby enemies and limit item abuse before death
    • let AI actors manage items and share them with party members
    • ๐Ÿ’ป completely revamp item manipulation UI
    • โž• add a command to cede control to AI
    • separate actor inventory, 10-item actor equipment and shared party stash
    • ๐Ÿšš vi movement keys (hjklyubn) are now disabled by default
    • ๐Ÿ†• new movement keyset: laptop movement keys (uk8o79jl)