LambdaHack v0.2.14 Release Notes
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- tons of new (unbalanced) content, content fields, effects and descriptions
- โ add a simple cabal test in addition to make-test and travis-test
- generate items and actors according to their rarities at various depths
- redo weapon choice, combat bonuses and introduce armor
- ๐ง introduce skill levels for abilities (boolean for now, WIP)
- โ remove regeneration, re-add through periodically activating items
- ensure passable areas of randomly filled caves are well connected
- ๐ make secondary factions leaderless
- auto-tweak digital line epsilon to let projectiles evade obstacles
- โ add shrapnel (explosions) and organs (body parts)
- express actor kinds as item kinds (their trunk)
- โ add dynamic lights through items, actors, projectiles
- ๐ fix and improve item kind and item stats identification
- ๐ make aspects additive from all equipment and organ items
- split item effects into aspects, effects and item features
- rework AI and structure it according to the Ability type
- define Num instance for Dice to make writing it in content easier
- โ remove the shared screen multiplayer mode and all support code, for now
- ๐ rename all modules and nearly all other code entities
- check and consume HP when calling friends and Calm when summoning
- determine sight radius from items and cap it at current Calm/5
- introduce Calm; use to hear nearby enemies and limit item abuse before death
- let AI actors manage items and share them with party members
- ๐ป completely revamp item manipulation UI
- โ add a command to cede control to AI
- separate actor inventory, 10-item actor equipment and shared party stash
- ๐ vi movement keys (hjklyubn) are now disabled by default
- ๐ new movement keyset: laptop movement keys (uk8o79jl)