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A prototypical 2d platform game
Make and Install
cabal install layers-game
-e --editmode Start layers in edit mode -l --loadlevelsfrom=FILE Load levels from file (default='~/.cabal/share/layers-0.2/Ressources/Levels.hs') -s --savelevelsto=FILE Save levels to file (default='LayersData.hs') -h --help Display help message -v --version Print version information
left/right arrow key = moving left/right space/up arrow key = jumping tab key = switch layer q/escape key = exit game
a key = add new level after the current one and switch to it A key = add new level before the current one and switch to it n key = goto next level N key = goto previous level m key = move current level after the next one M key = move current level before the previous one l key = reload current level s key = save levels to file specified by '-s' r key = remove game object under mouse cursor p key = place a star at mouse cursor position e key = place an enemy at mouse cursor position u key = start changing path of platform/enemy under mouse cursor, define path points by moving the mouse and clicking left mouse button, press 'u' again to end path definition left mouse button + ctrl = move game object under mouse cursor (hold mouse button pressed) left mouse button + shift = resize platform under mouse cursor (hold mouse button pressed) left mouse button = define new platform by holding the button pressed and moving the mouse mouse wheel = change scale of orthographic projection