Tic-Tac-Toe alternatives and similar packages
Based on the "Game" category.
Alternatively, view Tic-Tac-Toe alternatives based on common mentions on social networks and blogs.
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LambdaHack
Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at -
haskanoid
A free and open source breakout clone in Haskell using SDL and FRP, with Wiimote and Kinect support. -
Allure
Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at -
gloss-game
A convenience wrapper around the Gloss library to make writing games in Haskell even easier -
Ninjas
Haskell game where multiple players attempt to blend in with computer controlled characters while being first to visit the key locations on the board. -
battleship
Battleship... Pure.. Functional... Haskell + MongoDB + TypeScript + React... https://battleship-fp.com/ -
Liquorice
Haskell embedded domain-specific language (eDSL) for the algorithmic construction of maps for the computer game "Doom"
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README
Tic-Hack-Toe
[Game Gif](screen_shots/game.gif)
Bored, tired, or just need a break? Play a quick game of tic tac toe against your computer in the command line!
Programmed in Haskell with :heart: at Hack the North 2015.
Usage
$ cabal update
$ cabal install Tic-Tac-Toe
$ Tic-Tac-Toe
Name
Tic-Hack-Toe. Get it? Because the Tic-Tac-To game was made at a hackathon and also because it was made in Haskell :sunglasses:.
TODO
I would love any contributions! Feel free to open up an issue or a PR if you think you can help. The code is pretty simple, so its even pretty beginner friendly.
- Add tests
- Fix AI to not just choose the first possible move if it doesn't have a move it needs to make
- Apparently X goes first, not O, so fix that
- Look into colored output for the X's and the O's for a better UI