lazyboy alternatives and similar packages
Based on the "Compiler" category.
Alternatively, view lazyboy alternatives based on common mentions on social networks and blogs.
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binaryen
DEPRECATED in favor of ghc wasm backend, see https://www.tweag.io/blog/2022-11-22-wasm-backend-merged-in-ghc -
husk-scheme
A full implementation of the Scheme programming language for the Haskell Platform. -
hyper-haskell-server
The strongly hyped Haskell interpreter. -
hint
Runtime Haskell interpreter [Moved to: https://github.com/haskell-hint/hint] -
bound
Combinators for manipulating locally-nameless generalized de Bruijn terms -
lambdacube-compiler
LambdaCube 3D is a Haskell-like purely functional language for GPU. Try it out: -
haskell-to-elm
Generate Elm types, encoders, and decoders from Haskell types -
unbound
Replib: generic programming & Unbound: generic treatment of binders -
haskelm
Haskell to Elm translation using Template Haskell. Contains both a library and executable. -
accelerate-fft
FFT library for Haskell based on the embedded array language Accelerate -
elm-syntax
Library for generating Elm syntax from Haskell in a scope-safe way -
feldspar-compiler
This is the compiler for the Feldspar Language.
Updating dependencies is time-consuming.
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README
An embedded domain-specific language + compiler written in Haskell for producing code to run on the Nintendo Game Boy.
Also features a library for manipulating constructs such as memory and graphics.
Currently, RGBASM is the only output target, but in the future native machine code generation is planned.
Syntax example (will be updated as more complex constructs are added):
main :: IO ()
main = rom >>= T.putStrLn
where rom = compileROM $ do
byte A 0xDE
byte B 0xDE
if' ((A == (0xDE :: Word8)) && (A == B)) $ do
write (Address wram0) 0xDE
freeze
See app/Main.hs
for a full usage example.
Build a ROM (output will be named main.gb
):
stack run > examples/main.asm
cd examples && make NAME=main
About issues
I mostly use the issue tracker on here as a place to write about planned features and compiler development, don't take the count as an indicator of active bugs, and be sure to filter to show only issues that are bugs if you are curious on the state of the project.
Contributing
Please see the Contributing page on the Wiki.
Additional information about the project can also be found on the Wiki.
Special thanks
Thanks to Francesco149 and Bonzi for kindly devoting their time and knowledge to the project. The graphics functionality in particular would not be where it is without their assistance.